If I'm understanding correctly, then sure, given the caveat that only
buttons and script-only stacks (and maybe regular stacks?) can be
behaviors. So either:
Put the callback handler(s) that are currently in card “CardFoo" of stack
“StackFoo” into a button. Set the button as the behavior of the pl
Hi,
With all the discussion of behaviors… I haven’t used behaviors yet, but am
wondering if that will work in this scenario:
I have a stack “PlayerFoo” containing a player, the player has callbacks set.
When the player plays, I want the callbacks to be handled by a card script in
another stack.