Subject: Re: Playing Sounds in iOS
Message-ID: 3e23c57b-b27b-4153-9b98-1edc9ee18...@gmail.com
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I think this ought to be answer there is a file tSoundFile -- does that
work? May be moot now that you've solved your problem
-- Peter
Peter M. Brigham
2012 13:14:11 -0600
From: Chris Sheffield cmsheffi...@me.com
To: How to use LiveCode use-livecode@lists.runrev.com
Subject: Re: Playing Sounds in iOS
Message-ID: d9e8907f-8aff-48c5-bd78-b900bc68b...@me.com
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Your code seems okay as far as I can tell
: Chris Sheffield cmsheffi...@me.com
To: How to use LiveCode use-livecode@lists.runrev.com
Subject: Re: Playing Sounds in iOS
Message-ID: d9e8907f-8aff-48c5-bd78-b900bc68b...@me.com
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Your code seems okay as far as I can tell. I'm guessing the path
On 6/21/12 12:43 PM, Roger Guay wrote:
I am not able to play sounds in either the simulator nor my iPad.
I looked back in the thread and saw you are using sound files of type
.caf. Try a different format and see if it works.
From the Apple developer notes:
The audio technologies in iOS
That is not entirely accurate. The Mac file system can be formatted as case
sensitive or not. The default is not, and there probably isn't a single person
in the world who uses case sensitivity, but hey, I'm in developer mode.
Bob
On Jun 21, 2012, at 11:16 AM, Devin Asay wrote:
Roger,
He did say that he was trying WAV too, which ought to come under the Linear PCM
ability.
On Jun 21, 2012, at 2:46 PM, J. Landman Gay jac...@hyperactivesw.com wrote:
I looked back in the thread and saw you are using sound files of type
.caf. Try a different format and see if it works.
?
Thanks again,
Roger
On Jun 20, 2012, at 3:12 PM, use-livecode-requ...@lists.runrev.com wrote:
Message: 10
Date: Wed, 20 Jun 2012 13:14:11 -0600
From: Chris Sheffield cmsheffi...@me.com
To: How to use LiveCode use-livecode@lists.runrev.com
Subject: Re: Playing Sounds in iOS
Message-ID
+
From: Devin Asay devin_a...@byu.edu
To: How to use LiveCode use-livecode@lists.runrev.com
Subject: Re: Playing Sounds in iOS
Message-ID: 992fa676-ef2c-4e3e-a097-d1f1260e8...@byu.edu
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Roger,
Maybe you've done this, but keep in mind
To: How to use LiveCode use-livecode@lists.runrev.com
Subject: Re: Playing Sounds in iOS
Message-ID: 93e8fdec-befe-4cef-bbf5-058025dcd...@me.com
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Roger,
Try this. Open the Standalone Application Settings dialog. Click on Copy
Files. Look at your list
...@lists.runrev.com wrote:
Message: 23
Date: Thu, 21 Jun 2012 13:48:08 -0600
From: Chris Sheffield cmsheffi...@me.com
To: How to use LiveCode use-livecode@lists.runrev.com
Subject: Re: Playing Sounds in iOS
Message-ID: 93e8fdec-befe-4cef-bbf5-058025dcd...@me.com
Content-Type: text/plain; CHARSET=US
I think this ought to be answer there is a file tSoundFile -- does that work?
May be moot now that you've solved your problem
-- Peter
Peter M. Brigham
pmb...@gmail.com
http://home.comcast.net/~pmbrig
On Jun 21, 2012, at 4:48 PM, Roger Guay wrote:
Interesting though that the answer there
Hi all,
I'm trying to play a sound in iOS.
My code:if the environment is mobile then
mobilePlaySoundOnChannel mySnd.wav, current, now
else play mySnd.wav
I've imported mySnd.wav to the stack and I've copied it to the Non-stack files
in
Roger,
When using mobilePlaySoundOnChannel, I've always had to build the full path to
the file for it to work correctly. So if you've verified that it's copying
correctly into the app bundle and, assuming it's not in a sub folder of the
bundle, try something like this:
if the environment is
08:38:58 -0600
From: Chris Sheffield cmsheffi...@me.com
To: How to use LiveCode use-livecode@lists.runrev.com
Subject: Re: Playing Sounds in iOS
Message-ID: 4072-d477-42c7-bc36-0dc45ee0b...@me.com
Content-Type: text/plain; CHARSET=US-ASCII
Roger,
When using mobilePlaySoundOnChannel
LiveCode use-livecode@lists.runrev.com
Subject: Re: Playing Sounds in iOS
Message-ID: 4072-d477-42c7-bc36-0dc45ee0b...@me.com
Content-Type: text/plain; CHARSET=US-ASCII
Roger,
When using mobilePlaySoundOnChannel, I've always had to build the full path
to the file for it to work correctly. So
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