The LiveCode browser uses Chromium. Chrome does not support AR usdz files.
This seems to be an Apple iOS 12+ only format. When looking for LC Browser
compatibility try URLs in Chrome. If the link works in Chrome 99.9% of the
time it works in the LC browser widget. There's no obstacle stopping it fr
Hi Dan,
> Am 30.06.2020 um 01:47 schrieb Dan Friedman via use-livecode
> :
>
> I am trying to display and use an AR object in a webpage in a LiveCode
> browser. It don't work!Feels like the LC browser (native or widget)
> doesn't have access to the native AR features. For example, if I
It would have been helpful for the uninitiated like myself if you had
explained that 'AR'
menat 'Augmented Reality' and that you were referring to USDZ files.
https://developer.apple.com/augmented-reality/quick-look/
As Klaus stated; I can view that thing in Preview, but NOT in Waterfox
(Firef
Hi Ralph
Thanks for the info.
> The LiveCode browser uses Chromium.
> When looking for LC Browser
> compatibility try URLs in Chrome. If the link works in Chrome 99.9% of the
> time it works in the LC browser widget.
That should be in the documentation. I looked at the dictionary for Browser
W
On 2020-06-30 12:38, KOOB via use-livecode wrote:
That should be in the documentation. I looked at the dictionary for
Browser Widget and it didn't mention the browser engine it was using.
I just assumed it was native to the platform it was being used on.
It is on Mac, Android and iOS... Windows
Thanks Mark
I have submitted a bug report for a documentation enhancement.
https://quality.livecode.com/show_bug.cgi?id=22811
Martin
> On Jun 30, 2020, at 7:56 AM, Mark Waddingham via use-livecode
> wrote:
>
> It is on Mac, Android and iOS... Windows and Linux use CEF (which is derived
> fr
Ralph,
I tried the link in the Google App (which I assume uses Chrome) on my iPhone.
It worked as expected, with total interaction with the AR (Augmented Reality)
object. But, it fails in a LiveCode browser (native or widget).
-Dan
On 6/29/20, 6:16 PM, "use-livecode on behalf of Ralph Di
Klaus,
No, mobile. If I open the link (https://nexen.ehpec.com/usdz.html) in Safari
on my iPhone, I get total interaction with the AR (Augmented Reality) object.
If I open the same URL in a LiveCode browser (native or widget) it doesn't open
the object at all.
-Dan
On 6/30/20, 2:08 AM, "
020 10:47 AM
To: How to use LiveCode
Cc: Ralph DiMola
Subject: Re: AR in LiveCode Browser?
Ralph,
I tried the link in the Google App (which I assume uses Chrome) on my iPhone.
It worked as expected, with total interaction with the AR (Augmented Reality)
object. But, it fails in a LiveCode bro
Friedman; 'How to use LiveCode'
Subject: RE: AR in LiveCode Browser?
It looks like I was wrong about what engine is used for the browser widget(see
Mark's comment) I commented after I tried it on my Android phone with Chrome.
All I got was a request for a download of the usdz file.
: Dan Friedman [mailto:d...@clearvisiontech.com]
Sent: Tuesday, June 30, 2020 11:05 AM
To: rdim...@evergreeninfo.net; 'How to use LiveCode'
Subject: Re: AR in LiveCode Browser?
Ralph,
On my old Moto it didn’t work. However, one of the guys in my weekly poker
game has a Note 10.
On 2020-06-30 15:46, Dan Friedman via use-livecode wrote:
Klaus,
No, mobile. If I open the link (https://nexen.ehpec.com/usdz.html) in
Safari on my iPhone, I get total interaction with the AR (Augmented
Reality) object. If I open the same URL in a LiveCode browser (native
or widget) it doesn't
Ikea's app does this. Many other apps also provide an in-app AR expierence.
How are they doing it? And how can I do this in my LC app?
-Dan
On 6/30/20, 9:44 AM, "use-livecode on behalf of Mark Waddingham via
use-livecode" wrote:
On 2020-06-30 15:46, Dan Friedman via use-livecode w
AR QuickLook is probably what is needed on iOS. Introduced at WWDC 2018. I
would imagine that it could be done with a widget. Not sure for Android.
Sent from my iPhone
> On Jun 30, 2020, at 1:10 PM, Dan Friedman via use-livecode
> wrote:
>
> Ikea's app does this. Many other apps also pro
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