Re: Simulating touch messages on desktop - what do the smart kids do?

2012-02-14 Thread Ben Rubinstein
On 13/02/2012 23:58, Scott Rossi wrote: Did you catch my recent post on using DropBox? Maybe this approach can help: http://runtime-revolution.278305.n4.nabble.com/Using-DropBox-for-Faster-Mob ile-Development-td4380386.html Hi Scott, Caught it, flagged it, and next time I'm doing this stuff

Simulating touch messages on desktop - what do the smart kids do?

2012-02-13 Thread Ben Rubinstein
My view of why development in LiveCode is so rapid is a lot to do with avoiding the code/compile/test cycle (or at least making the middle bit unnoticeably rapid). When applied to mobile development, I think that's huge - we can do most of our work in a desktop context (that is, in the IDE),

Re: Simulating touch messages on desktop - what do the smart kids do?

2012-02-13 Thread J. Landman Gay
On 2/13/12 1:04 PM, Ben Rubinstein wrote: I tried simply adding mouseDown/Up/Move/Release handlers that called the corresponding touch handlers, but that didn't seem to be a complete solution (not exactly sure why not, but I did this to a stack that was working on iOS, and it went awry...). And

Re: Simulating touch messages on desktop - what do the smart kids do?

2012-02-13 Thread Scott Rossi
Hi Ben: Did you catch my recent post on using DropBox? Maybe this approach can help: http://runtime-revolution.278305.n4.nabble.com/Using-DropBox-for-Faster-Mob ile-Development-td4380386.html Regards, Scott Rossi Creative Director Tactile Media, UX Design Recently, Ben Rubinstein wrote:

Re: Simulating touch messages on desktop - what do the smart kids do?

2012-02-13 Thread Ken Ray
I used to do it your way -- passing touch messages to mouse messages after checking the environment. When we were writing the teaching stack for the conference, Mark Waddingham suggested we just ditch the touch messages entirely and use only mouse messages. I've been doing that ever since,