On 13/02/2012 23:58, Scott Rossi wrote:
Did you catch my recent post on using DropBox? Maybe this approach can
help:
http://runtime-revolution.278305.n4.nabble.com/Using-DropBox-for-Faster-Mob
ile-Development-td4380386.html
Hi Scott,
Caught it, flagged it, and next time I'm doing this stuff
My view of why development in LiveCode is so rapid is a lot to do with
avoiding the code/compile/test cycle (or at least making the middle bit
unnoticeably rapid). When applied to mobile development, I think that's huge
- we can do most of our work in a desktop context (that is, in the IDE),
On 2/13/12 1:04 PM, Ben Rubinstein wrote:
I tried simply adding mouseDown/Up/Move/Release handlers that called the
corresponding touch handlers, but that didn't seem to be a complete
solution (not exactly sure why not, but I did this to a stack that was
working on iOS, and it went awry...). And
Hi Ben:
Did you catch my recent post on using DropBox? Maybe this approach can
help:
http://runtime-revolution.278305.n4.nabble.com/Using-DropBox-for-Faster-Mob
ile-Development-td4380386.html
Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
Recently, Ben Rubinstein wrote:
I used to do it your way -- passing touch messages to mouse messages after
checking the environment. When we were writing the teaching stack for the
conference, Mark Waddingham suggested we just ditch the touch messages
entirely and use only mouse messages. I've been doing that ever since,