'm not saying box2d isn't a good thing to have for LiveCode, I'm just
suggesting we shouldn't expect it to turn the platform into a gaming
powerhouse. :)
Mark
From: John Craig
To: use-livecode@lists.runrev.com
Sent: Wednesday, 21 August
(Use the arrow keys (or A,W,S,D) to control the buggy and the return key
to switch camera angle)
On 21/08/2013 12:26, John Craig wrote:
I'm also interested in creating games with LiveCode and looking
forward to box2d integration. I've been checking out Corona and (more
recently) - Unity (3D),
I'm also interested in creating games with LiveCode and looking forward
to box2d integration. I've been checking out Corona and (more recently)
- Unity (3D), to familiarize myself with physics stuff. It makes a
massive difference having a physics engine taking care of collisions,
gravity, etc
"Even in the article you linked, the author had to give up the convenience of
Objective-C and drop down to C++ to get that level of optimization."
Touché :-)
Btw, I'll give a shot to QT Creator; it looks interesting.
And I definitely, definitely have to learn writing externals.
Thank you Mark…
I wrote an extensive response to your original mail on this thread but sadly
lost it to rubbish Yahoo! webmail + the 15k limit on the list. (FWIW,
JavaScript is not 50 times slower than C++ but with modern JS engines like
Google's v8 more like 5 times + that amazing Citadel demo with the unreal
Yes, I'm aware of Box2D integration and I'm very excited about it.
I can't wait to see the possibilities.
But, I'm not sure how much performance boost it will give us.
I've stumbled on an article tonight about algorithm optimizations.
It's kind of a case study.
*Spots* finds the wifi hotspots nea
On Sun, Aug 18, 2013 at 4:23 AM, Richmond wrote:
> To illustrate this consider a possible future scenario:
>
> 2030:
>
> Desktop computers are largely a thing of the past.
>
> A large array of handheld devices run on successor systems to Android,
> Linux and Mobile versions of
> Mac and Windows, a
Ender-
Tuesday, August 20, 2013, 1:11:12 AM, you wrote:
> Still, I wish to see a really cool game or an app with
> mind-blowing effects done via LiveCode.
> It would be a great showcase, don't you think?
You *are* aware that a new physics engine is one of the Kickstarter
stretch goals, right? It
Lynn Fredricks: "This is something that they should stay away from. … An
investment that cannot work on all supported platforms and not leverage
the natural productivity of LiveCode isn't a good investment for Runtime."
Well put, indeed.
I'm quite convinced about this.
Taking a platform-specific
On 08/18/2013 01:18 AM, Lynn Fredricks wrote:
An investment that cannot work on all supported platforms and not
leverage the natural productivity of LiveCode isn't a good investment
for Runtime.
Very well put.
There is a danger of getting distracted by these sorts of things.
I don't know
> As you know, Apple introduced a new framework named Sprite
> Kit targeting mainly game developing, 2D of course.
> It's quite promising and not just for games, either.
> Particle systems and physics engine could serve business
> apps, too, with nice little effects and sleek animations.
> It p
Dear LiveCode Gurus, hello all...
As you know, Apple introduced a new framework named Sprite Kit targeting mainly
game developing, 2D of course.
It's quite promising and not just for games, either.
Particle systems and physics engine could serve business apps, too, with nice
little effects and
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