What's the best way to store data that one iOS app sends to another?

2013-04-06 Thread Geoff Canyon
Each instance of my iOS app needs to maintain a list of other users of the app and be able to send them information, and retrieve information they have sent. Think email, but without the image, attachment, etc. overhead -- more like sending tweets as emails. What sort of host/infrastructure woul

Re: What's the best way to store data that one iOS app sends to another?

2013-04-06 Thread John Craig
I've been using LC on an on-rev server and a MySQL database for such tasks - I like the fact that the client and server bits can all be coded with LC :) You'll find MySQL on just about every hosting package, so it's usually a safe bet for choice of database. On 06/04/2013 18:10, Geoff Canyon

Re: What's the best way to store data that one iOS app sends to another?

2013-04-06 Thread Geoff Canyon
With on-rev, how do you handle authentication/a secure connection? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/list

Re: What's the best way to store data that one iOS app sends to another?

2013-04-07 Thread John Craig
I don't rely on SSL - to avoid any potential hassles with Apple's app store - "Does your application use encryption?". The scheme I did use will work happily with SSL, if the data is sensitive, and without, for routine app data, game data, etc. As an example, my requests to the server contain;

Re: What's the best way to store data that one iOS app sends to another?

2013-04-07 Thread tbodine
Hi John. Speaking of Apple App Store restrictions, I see May 1 changes will restrict UDID use. Any plans yet to deal with that? see apple-to-deny-apps-using-udid-data-lacking-iphone-5-display-support-starting-may-1

Re: What's the best way to store data that one iOS app sends to another?

2013-04-07 Thread John Craig
I've been using the push notification device token to store device specific data - works pretty well. On 07/04/2013 16:35, tbodine wrote: Hi John. Speaking of Apple App Store restrictions, I see May 1 changes will restrict UDID use. Any plans yet to deal with that? see apple-to-deny-apps-usi

Re: What's the best way to store data that one iOS app sends to another?

2013-04-07 Thread Alex Tweedly
I'm probably missing something very obvious If you don't use encryption or SSL, how do the user's credentials initially get onto the server so that they can subsequently be checked ? -- Alex. On 07/04/2013 14:10, John Craig wrote: I don't rely on SSL - to avoid any potential hassles with

Re: What's the best way to store data that one iOS app sends to another?

2013-04-07 Thread John Craig
In my case, the user credentials are an app id and a password. They are set up manually, beforehand, to allow any number of app instances running on users' devices to connect and share data. If you want to create actual user accounts through your app and don't want to send plain text then you'r

Re: What's the best way to store data that one iOS app sends to another?

2013-04-07 Thread Richard Gaskin
John Craig wrote: In my case, the user credentials are an app id and a password. They are set up manually, beforehand, to allow any number of app instances running on users' devices to connect and share data. If you want to create actual user accounts through your app and don't want to send plai

Re: What's the best way to store data that one iOS app sends to another?

2013-04-08 Thread Geoff Canyon
I didn't know encryption was an issue for the App Store. I'm working on pretty non-sensitive stuff, so some variant of what you're doing should work. Thanks! Sent from my iPad On Apr 7, 2013, at 8:10 AM, John Craig wrote: > I don't rely on SSL - to avoid any potential hassles with Apple's app

Re: What's the best way to store data that one iOS app sends to another?

2013-04-08 Thread Geoff Canyon
I've been thinking about this. I'm assuming (all with salt): 1. At some point the user set a password. At that point the iOS app applies MD-5, sends that to the server, and stores the hash locally. 2. When the app wants to access something from the server, it makes a request for an authenticati

Re: What's the best way to store data that one iOS app sends to another?

2013-04-11 Thread Mark Wilcox
Hi all, Third attempt at my original first post to the list after writing far too much - I'll do shorter versions and split it in two. I'm new to LiveCode but went for the lifetime commercial license in the Kickstarter campaign so I'm planning to get a lot more active after I finish my current

Re: What's the best way to store data that one iOS app sends to another?

2013-04-11 Thread Mark Wilcox
>> Third attempt at my original first post to the list after writing far too >>much - I'll do shorter versions and split it in two. And here's part 2 - to go back to the original (title) question for this thread. To communicate / sync data between 2 iOS apps and store it on a server somewher

Re: What's the best way to store data that one iOS app sends to another?

2013-04-16 Thread Geoff Canyon
On Thu, Apr 11, 2013 at 2:16 PM, Mark Wilcox wrote: > There's this really great but fairly recent trend for Backend-as-a-Service > providers Any thoughts on https://www.firebase.com/ I haven't written any code yet for either possibility, but the language on firebase's web site makes sense to

Re: What's the best way to store data that one iOS app sends to another?

2013-04-16 Thread Mark Wilcox
From: Geoff Canyon To: How to use LiveCode Sent: Tuesday, 16 April 2013, 9:14 Subject: Re: What's the best way to store data that one iOS app sends to another? > Any thoughts on https://www.firebase.com/ I've heard some good things about Firebase but it's primarily ab

Re: What's the best way to store data that one iOS app sends to another?

2013-04-16 Thread Geoff Canyon
On Tue, Apr 16, 2013 at 5:41 AM, Mark Wilcox wrote: > Firebase but it's primarily about sending small chunks of realtime data. > Is that what you want for your app No, but the early, non-optimized stage the app is likely to send many small messages, so firebase's bandwidth-based billing sounds

Re: What's the best way to store data that one iOS app sends to another?

2013-04-16 Thread Mark Wilcox
Makes sense. If the pricing model is a major factor you might also want to look at StackMob. I believe they have unlimited free use of their basic feature set. Geoff Canyon wrote: >On Tue, Apr 16, 2013 at 5:41 AM, Mark Wilcox wrote: > >> Firebase but it's primarily about sending small chunks

Re: What's the best way to store data that one iOS app sends to another?

2013-04-16 Thread Monte Goulding
Geoff is this for an app in the same room/wifi? Or two apps anywhere need to keep in sync. If it's the same room then the peer to peer stuff in gamekit would do nicely. I've implemented it in mergGK -- Monte Goulding M E R Goulding - software development services mergExt - There's an external f

Re: What's the best way to store data that one iOS app sends to another?

2013-04-16 Thread Geoff Canyon
On Tue, Apr 16, 2013 at 12:00 PM, Mark Wilcox wrote: > StackMob Checking it out now... ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.

Re: What's the best way to store data that one iOS app sends to another?

2013-04-16 Thread Geoff Canyon
On Tue, Apr 16, 2013 at 4:23 PM, Monte Goulding wrote: > is this for an app in the same room/wifi No, it could be anywhere. For 1.0 I think all I need is slow, peer-to-peer messaging, for small (usually < a few hundred bytes, but occasionally larger) messages, but in fairly large quantities --

Re: What's the best way to store data that one iOS app sends to another?

2013-04-17 Thread Mark Wilcox
Monte, not sure if you're aware but Apple's not at all keen on non-game apps using GameKit. Shame because there's loads of really useful generic stuff in GameKit. Non games that show up in Game Center get rejected, or occasionally approved and then removed later. Monte Goulding wrote: >Geoff

Re: What's the best way to store data that one iOS app sends to another?

2013-04-17 Thread Monte Goulding
On 17/04/2013, at 5:22 PM, Mark Wilcox wrote: > Monte, not sure if you're aware but Apple's not at all keen on non-game apps > using GameKit. Shame because there's loads of really useful generic stuff in > GameKit. Non games that show up in Game Center get rejected, or occasionally > approved

Re: What's the best way to store data that one iOS app sends to another?

2013-04-17 Thread Mark Wilcox
ion.html Mark From: Monte Goulding To: How to use LiveCode Sent: Wednesday, 17 April 2013, 8:27 Subject: Re: What's the best way to store data that one iOS app sends to another? On 17/04/2013, at 5:22 PM, Mark Wilcox wrote: > Monte, not sure if y

Re: What's the best way to store data that one iOS app sends to another?

2013-04-18 Thread Geoff Canyon
on't use Game > Center for setting up the connection in the first place. I bought a couple > of collaboration apps that got removed from the store for using voice chat > feature before. > > http://developer.apple.com/library/ios/#documentation/GameKit/Reference/GameKit_Collection/Intro