On Wed, Sep 23, 2015 at 9:58 AM, Richard Gaskin
wrote:
>
> Ah - thanks.
>
> Print spooling in the OS is often so slow, does this really make an
> appreciable difference?
>
>
Heavens, yes.
A typical bankruptcy petition can be 60-90 pages. Each has to be
rendered. Or when drawing a slider throug
I had/have your same concerns, and while the stack can be saved, it's not
intended to be saved on a regular basis (only during development). If I
somehow reached control ids over a billion, I could create a new editor
stack and copy over the core controls while saving dozens of hours of
developmen
Scott Rossi wrote:
> I have a property editor that builds/positions its editing controls
> dynamically, based on some simple rules. When a new object is
> selected, the editing controls for the recent object are removed and
> replaced with editing controls for the newly selected object. Using
>
I have a property editor that builds/positions its editing controls
dynamically, based on some simple rules. When a new object is selected,
the editing controls for the recent object are removed and replaced with
editing controls for the newly selected object. Using this process, I
don't have to
On 2015-09-23 19:27, Richard Gaskin wrote:
The "how" was pretty clear from the Release Notes. I just couldn't
figure out the "why". How often to people create objects they don't
want?
Ah - don't think about it as people creating objects they don't want...
Think of it allowing people to creat
Mark Waddingham wrote:
> On 2015-09-23 18:44, Richard Gaskin wrote:
>> I'm having a hard time conceiving of a circumstance in which it's
>> necessary o build a large number of objects only to delete them again
>> in the same handler.
>>
>> What am I missing?
>
> Any loop of the form:
>
> repeat ..
On 2015-09-23 18:44, Richard Gaskin wrote:
I'm having a hard time conceiving of a circumstance in which it's
necessary o build a large number of objects only to delete them again
in the same handler.
What am I missing?
Any loop of the form:
repeat ...
create stack / object
do something
Dr. Hawkins wrote:
On Wed, Sep 23, 2015 at 9:44 AM, Richard Gaskin wrote:
I'm having a hard time conceiving of a circumstance in which it's
necessary o build a large number of objects only to delete them again in
the same handler.
Printing.
Ah - thanks.
Print spooling in the OS is often s
On Wed, Sep 23, 2015 at 9:44 AM, Richard Gaskin
wrote:
>
> I'm having a hard time conceiving of a circumstance in which it's
> necessary o build a large number of objects only to delete them again in
> the same handler.
>
Printing.
I do this to bring my multi-pages output of forms. The page is
In the LC 8 Release Notes I see:
Objects are only deleted on idle (8.0.0-dp-3)
The engine will now flush any recently deleted objects after
each command as long as they were created during the current
event handling loop.
If an object is created during one event handling loop, and
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