Hell All, I have a script that does not always work as expected.
>From the student's point of the view, the script allows them to click and drag an alphabet letter for release onto a writing area. That way, there's two images visible : the image they clicked on originally apparently at its original location, and the new image apparently now in the new location. The problem visually is that it seems like the original image becomes draggable, and the cloned image gets left behind. What the script is actually doing in the background is on mouseDown the original image is cloned, the clone gets the original image's name, and the original image gets a new name. Similarly, their layering is switched too. That was the only way I could think of to allow an image to become draggable and cloned at the same time, i.e., without mouseUp Also, instead of mouseDown, I'm using AnimationEngine's constrainRectangularInit. The problem with my script is that sometimes the image that's supposed to stay in place becomes the image that's supposed to be draggable. I assume the problem happens in the renaming my script does. Here is the actual script: on constrainRectangularInit deleteClonedHilites -- deletes unneeded graphic objects put the short name of me into tGrabbedImg if "_" is not among the chars of tGrabbedImg then ## the char "_" is added by my script when renaming clone invisible image tGrabbedImg put word 3 of it into tNewImgID put tGrabbedImg & "_" & the milliseconds into tNewImgName set the name of me to tNewImgName put the cpCloned_Letters of this card into tTemp put tNewImgName & cr after tTemp set the cpCloned_Letters of this card to tTemp set the name of image id tNewImgID to tGrabbedImg set the loc of image id tNewImgID to the loc of me set the layer of image id tNewImgID to the layer of me show image id tNewImgID end if set the layer of me to top put item 1 of the clickLoc into sX put the milliseconds into sLastTime put true into sMove play "letter_pickup.au" end constrainRectangularInit If anyone understands and can help, I'd much appreciate it. Thank you. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode