Thanks,
I added a comment to the request. Hopefully we will see this soon.
Henry
--
Sent from:
http://runtime-revolution.278305.n4.nabble.com/Revolution-User-f278306.html
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this
Yes, there is an enhancement request about it:
http://quality.livecode.com/show_bug.cgi?id=20641
On Nov 19, 2017 18:22, "hlowe via use-livecode" <
use-livecode@lists.runrev.com> wrote:
I have been researching this issue and it does appear (as suggested by the
prior respondent) that, in the absen
I have been researching this issue and it does appear (as suggested by the
prior respondent) that, in the absence of an iPhone X sized splash image,
iOS default to a compatibility mode to accommodate older apps. One
consequence of this is that iOS returns the 'older' screen size to
screenRect().
T
Would that be the height of the notch? Apple doesn't want apps to use that
area.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On November 18, 2017 4:51:55 PM hlowe via use-livecode
wrote:
The iPhone X s
My guess is that until we can provide a correctly sized Splash Screen that
the engine on the phone is going to see the iPhone 6 size. You can see the
same thing if you do not provide any splash screens and the size will be
like the 4 inch (which is the default that is included).
On Sat, Nov 18, 2
The iPhone X screen dimensions are 375pt × 812pt. However, the LC screenRect
function returns 375 x 667 in the iPhone X simulator (LC 8.1.8, iOS 11.1,
Xcode 9.1). The difference between 812 and 667 is 145, which is the
additional height of the iPhone X screen over iPhone 6,7,8. The screenRect
funct