No, this one hasn’t been submitted yet.
The app is about 85 MB, maybe around 90 once we’re all done with the audio.
Very small audio files. Just a narrator saying a single word in each one. We’ve
done this kind of thing before and never had any problems.
On May 27, 2014, at 2:49 PM, Bob
Apple let an app through with 8500 audio files attached? How big is the app
when compiled?
Bob
On May 22, 2014, at 11:29 , Chris Sheffield
cmsheffi...@icloud.commailto:cmsheffi...@icloud.com wrote:
So I have an app. An iOS app. This app includes lots and lots of small audio
files (nearly
So I have an app. An iOS app. This app includes lots and lots of small audio
files (nearly 8500). All those files are in a folder, which is included in the
Copy Files pane of the standalone build settings. Creating the build works just
fine, but it takes a very long time. I haven’t kept track
I know. You’d think so. But it’s not the signing of the app that takes a long
time. It’s the copying of the files into the app bundle. At least, that’s the
step that’s shown in the standalone builder progress dialog. The actual signing
is quick.
On May 22, 2014, at 1:39 PM, Mike Kerner
-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of
Mike Kerner
Sent: Thursday, May 22, 2014 3:39 PM
To: How to use LiveCode
Subject: Re: slwww standalone building with many included files
You don't think it would have anything to do