Hi all,
I found that the imagedata of EMPTY images are NOT really empty???
I did this:
1. Created to identical EMPTY image object, so both appear (transparent) white
on the card
2. Created a button with this script:
...
set the imagedata of img 2 to the imagedata of img 1
...
3. I exspected to
Am 27.11.2010 um 17:35 schrieb Klaus on-rev:
Hi all,
I found that the imagedata of EMPTY images are NOT really empty???
I did this:
Should read of course:
1. Created TWO identical EMPTY image objects, so both appear (transparent)
white on the card
2. Created a button with this
You are setting the imagedata to null, which is equivalent to 0 which is
equivalent (at least for the imagedata) to which is equivalent to black.
At least i'd assume something like that is happening. I suggest you file a bug
report.
Try the following to set an image to a state where it
Hi Björnke,
You are setting the imagedata to null, which is equivalent to 0 which is
equivalent (at least for the imagedata) to which is equivalent to black.
At least i'd assume something like that is happening. I suggest you file a
bug report.
Hm, If you create an empty image object
Hi all,
Am 27.11.2010 um 17:54 schrieb Klaus on-rev:
Hi Björnke,
You are setting the imagedata to null, which is equivalent to 0 which is
equivalent (at least for the imagedata) to which is equivalent to
black. At least i'd assume something like that is happening. I suggest you
Recently, Klaus on-rev wrote:
OK, the point/my problem is:
How can we tell if an image is really empty (neither referenced nor imported)?
Perhaps a combination of the text and filename properties?
function emptyImage pImage
return fileName of pImage is empty and text of pImage is empty
end
Hi Scott,
Recently, Klaus on-rev wrote:
OK, the point/my problem is:
How can we tell if an image is really empty (neither referenced nor
imported)?
Perhaps a combination of the text and filename properties?
function emptyImage pImage
return fileName of pImage is empty and text of