Re: ANN iGame3D's Dead Days

2004-11-18 Thread Mark Talluto
On Nov 18, 2004, at 9:50 AM, william griffin wrote: OK WOW IT DOES?!?! Amazing! Ok then I've made this the standard download for Mac, and forwarded your info to Tobi so he knows that his changes are working, for at least one ATI owner. You are now playing at higher resolution than I've ever attemp

Re: ANN iGame3D's Dead Days

2004-11-18 Thread william griffin
11 18 04 Klaus Major wrote : Thank you very much, will do that, of course... Thanks to DSL, i downloaded the "debug" version immedaitely while writing this mail and THAT one starts up and plays OK with my setup and (high) resolution ...? Mac G4, 1 GHZ (Sonnet upgrade card) 1 GB RAM !@&%*# ATI RADE

Re: ANN: iGame3D's Dead Days

2004-11-18 Thread Klaus Major
Hi Bill and all, i cannot get this game started??? Anyone else experienced this? I doubleclick and see the short zoom effect, but that was all... :-( OS X 10.3.6, i expereinced this phenomenon with one or two (non rev) apps, too... Any hints? I've been hard at work on iGame3D's interface, with so

ANN: iGame3D's Dead Days

2004-11-17 Thread william griffin
I've been hard at work on iGame3D's interface, with some excellent help, in the last few months. Tobi decided he'd spend the only six days of "vacation" he's had in a year competing in the uDevGames contest over at iDevGames.com and so we whipped up (drum roll, trumpets, ..whats that moaning noi