FSCommand support in EnhancedQT external

2004-04-19 Thread Trevor DeVore
Due to the overwhelming response for FSCommand support for swf files playing in a player object (Ken and Terry ;-) ) I have implemented this in a development version of my EnhancedQT external. It turns out it only took about 4 lines of code. You can now load any .swf (version 5 or lower) file

RE: FSCommand support in EnhancedQT external

2004-04-19 Thread Ken Ray
Due to the overwhelming response for FSCommand support for swf files playing in a player object (Ken and Terry ;-) ) I have implemented this in a development version of my EnhancedQT external. It turns out it only took about 4 lines of code. You can now load any .swf (version 5 or

Re: FSCommand support in EnhancedQT external

2004-04-19 Thread Terry Judd
On Monday, April 19, 2004, at 10:10 PM, [EMAIL PROTECTED] wrote: From: Trevor DeVore [EMAIL PROTECTED] Date: Mon Apr 19, 2004 4:18:01 PM Australia/Melbourne To: Revolution List [EMAIL PROTECTED] Subject: FSCommand support in EnhancedQT external Reply-To: How to use Revolution [EMAIL PROTECTED