Count with me for this project, I really want to use rev as a game
development tool (this way I could quit programming in C forever!)
On Jan 16, 2004, at 3:28 AM, Judy Perry wrote:
I'm sorry for coming in late on this one (trying to finish up a couple
of
classes I'm taking), but as I am
it seems there are only a
handful but I am sure there are many more.
From: Andre Garzia [EMAIL PROTECTED]
Reply-To: How to use Revolution [EMAIL PROTECTED]
To: How to use Revolution [EMAIL PROTECTED]
Subject: Re: GameDev in Rev. Seuck explained + suggestion
Date: Fri, 16 Jan 2004 05:58:11 -0200
Count
I'm sorry for coming in late on this one (trying to finish up a couple of
classes I'm taking), but as I am using Rev to teach simple multimedia and
GAME development, I, too, would be VERY interested...
Judy
On Wed, 14 Jan 2004 [EMAIL PROTECTED] wrote:
From: WIlliam Griffin
First up i'm
First up i'm trying to properly focus the next Inkubator project at
www.idevgames.com
so i deconstructed an ancient commercial game making tool called
the Shoot 'Em up Construction KIt
Here's the stack that goes with that.
http://www.igame3d.com/seuck/SEUCKexplainedRev.zip
The Inkubator project