Re: GameDev in Rev. Seuck explained + suggestion

2004-01-16 Thread Andre Garzia
Count with me for this project, I really want to use rev as a game development tool (this way I could quit programming in C forever!) On Jan 16, 2004, at 3:28 AM, Judy Perry wrote: I'm sorry for coming in late on this one (trying to finish up a couple of classes I'm taking), but as I am

Re: GameDev in Rev. Seuck explained + suggestion

2004-01-16 Thread Jeremy Smith
it seems there are only a handful but I am sure there are many more. From: Andre Garzia [EMAIL PROTECTED] Reply-To: How to use Revolution [EMAIL PROTECTED] To: How to use Revolution [EMAIL PROTECTED] Subject: Re: GameDev in Rev. Seuck explained + suggestion Date: Fri, 16 Jan 2004 05:58:11 -0200 Count

RE: GameDev in Rev. Seuck explained + suggestion

2004-01-15 Thread Judy Perry
I'm sorry for coming in late on this one (trying to finish up a couple of classes I'm taking), but as I am using Rev to teach simple multimedia and GAME development, I, too, would be VERY interested... Judy On Wed, 14 Jan 2004 [EMAIL PROTECTED] wrote: From: WIlliam Griffin First up i'm

GameDev in Rev. Seuck explained + suggestion

2004-01-13 Thread WIlliam Griffin
First up i'm trying to properly focus the next Inkubator project at www.idevgames.com so i deconstructed an ancient commercial game making tool called the Shoot 'Em up Construction KIt Here's the stack that goes with that. http://www.igame3d.com/seuck/SEUCKexplainedRev.zip The Inkubator project