Hi Peter,
Thanks! I'm not familiar with SMIL. I will have to check into
this and run some tests.
then you should download my little mk_libsmil1 stack, that will
create a SMIL file on the fly for you
and then check if the performance is better...
Get it from my homepage
I know I've seen this, but I can't remember where to find it. Is there a
command to buffer a sound file so the player can play it more quickly?
I'm trying to string together a bunch of mp3's and minimize the delays
between one and the next one. Any tips on this would be appreciated.
I have
Recently, Peter T. Evensen wrote:
I'm trying to string together a bunch of mp3's and minimize the delays
between one and the next one. Any tips on this would be appreciated.
I have a player with a list of files in a custom property. On a
stopPlaying, I set the filename to the next one and
On Mar 6, 2006, at 3:19 PM, Scott Rossi wrote:
Recently, Peter T. Evensen wrote:
I'm trying to string together a bunch of mp3's and minimize the
delays
between one and the next one. Any tips on this would be appreciated.
I have a player with a list of files in a custom property. On a
Thanks for all your suggestions, unfortunately the sequence of sound files
is dynamically generated, so splicing them together ahead of time won't work.
I did just try a test where instead of using one player to sequentially
play through the files, I tried interleaving the list between two
Actually, I take this back. The interleaving doesn't seem to buy me much
(not sure why it did on the one test), but after restarting Rev and trying
my test again, the interleaved and non-interleaved players come out almost
identical :(.
At 05:41 PM 3/6/2006, you wrote:
Thanks for all your
On Mar 6, 2006, at 3:41 PM, Peter T. Evensen wrote:
Thanks for all your suggestions, unfortunately the sequence of
sound files is dynamically generated, so splicing them together
ahead of time won't work.
SMIL is plain text so it can be generated in Rev, output as a file to
a temp
Thanks! I'm not familiar with SMIL. I will have to check into this and
run some tests.
In playing some more, my interleaved players do a better job on a
network. With a single player, it took 34 almost 35 seconds to play a
string of 10 files. With 2 interleaved players, it took 23
Hi Peter,
Another approach is to load the files as URLs with the 'load' command,
then set the player filename to each loaded url in succession. I don't
know how the transition speed would be, but at least the player would be
dealing with preloaded files. It might be fast enough.
I would