On Aug 18, 2005, at 3:19 PM, Ian Leigh wrote:
What strikes me about rev is that it's harder to manage a flow of
things from a main loop. For example, a game might have a
particular loop for overall control which steps through all the
required stages and then draws a new frame, starting the
Recently, Ian Leigh wrote:
> What strikes me about rev is that it's harder to manage a flow of
> things from a main loop. For example, a game might have a particular
> loop for overall control which steps through all the required stages
> and then draws a new frame, starting the whole thing off a
What strikes me about rev is that it's harder to manage a flow of
things from a main loop. For example, a game might have a
particular loop for overall control which steps through all the
required stages and then draws a new frame, starting the whole
thing off again. How would you best mana
What strikes me about rev is that it's harder to manage a flow of
things from a main loop. For example, a game might have a particular
loop for overall control which steps through all the required stages
and then draws a new frame, starting the whole thing off again. How
would you best manage a