Re: How would a game loop work?

2005-08-20 Thread Geoff Canyon
On Aug 18, 2005, at 3:19 PM, Ian Leigh wrote: What strikes me about rev is that it's harder to manage a flow of things from a main loop. For example, a game might have a particular loop for overall control which steps through all the required stages and then draws a new frame, starting the

Re: How would a game loop work?

2005-08-18 Thread Scott Rossi
Recently, Ian Leigh wrote: > What strikes me about rev is that it's harder to manage a flow of > things from a main loop. For example, a game might have a particular > loop for overall control which steps through all the required stages > and then draws a new frame, starting the whole thing off a

Re: How would a game loop work?

2005-08-18 Thread Sarah Reichelt
What strikes me about rev is that it's harder to manage a flow of things from a main loop. For example, a game might have a particular loop for overall control which steps through all the required stages and then draws a new frame, starting the whole thing off again. How would you best mana

How would a game loop work?

2005-08-18 Thread Ian Leigh
What strikes me about rev is that it's harder to manage a flow of things from a main loop. For example, a game might have a particular loop for overall control which steps through all the required stages and then draws a new frame, starting the whole thing off again. How would you best manage a