/Interactive-Fiction-with-Runtime-Revolution-tp20462364p20494657.html
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Alejandro wrote:
Recently, i have been studying the didactic possibilities for young students
of creating works of interactive fiction with a custom made application
created with RunRev:
http://en.wikipedia.org/wiki/Interactive_fiction
From my single point of view, creating in RunRev such kind
Alejandro,
I think between using a card based approach as rooms or scenarios and
simple logic that this type of application is a perfect match for
Revolution. I would look into using switch statements for multiple
choices and also random() to add a little uncertainty to the game
aspect.
Rats, link slightly of..
http://www.inform-fiction.org/I7/Download%20-%20Extensions.html
http://www.inform-fiction.org/I7/Download%20-%20Documents.html
Cheers,
Luis.
On 12 Nov 2008, at 15:16, Alejandro Tejada wrote:
Hi,
Recently, i have been studying the didactic possibilities for young
Alejandro,
I think Revolution Media came with a template stack for creating
interactive fiction gameslike myst. You might want to check that.
Andre
On Wed, Nov 12, 2008 at 1:16 PM, Alejandro Tejada
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> Recently, i have been studying the didactic possibilities for
Hiya,
Not in Rev, but you may get some pointers here: http://www.inform-
fiction.org/I7/Inform%207.html in the Features section.
Cheers,
Luis.
On 12 Nov 2008, at 15:16, Alejandro Tejada wrote:
Hi,
Recently, i have been studying the didactic possibilities for young
students
of creating
Hi,
Recently, i have been studying the didactic possibilities for young students
of creating works of interactive fiction with a custom made application
created with RunRev:
http://en.wikipedia.org/wiki/Interactive_fiction
>From my single point of view, creating in RunRev such kind of applicatio