Yeah! And it's simple too! ;-)
Bob Sneidar
IT Manager
Logos Management
Calvary Chapel CM
On Dec 15, 2008, at 1:25 PM, Scott Rossi wrote:
Recently, Malte Brill wrote:
Just wanted to throw in a snippet.
Thanks for mentioning AE Nicolas. :)
Tom: With AE in use, constraining on any line is a o
Recently, Malte Brill wrote:
> Just wanted to throw in a snippet.
>
> Thanks for mentioning AE Nicolas. :)
>
> Tom: With AE in use, constraining on any line is a one liner.
>
> set the constrainLinear of btn "myButton" to 100,100,200,100
>
>
> And here is what I think Richmond wanted (althoug
Malte Brill wrote:
"And here is what I think Richmond wanted (although I am never too sure
I get you right Richmond)"
Well . . .
1. Thank you very much.
2. As you can probably see from my earlier posting, I managed to achieve
what I wanted by setting the moveSpeed to 65535.
3. "getting Rich
Yippieh! I may post again thanks Heather :)
Sorry I am latre for the party, but somehow my mail bounced. Just
wanted to throw in a snippet.
Thanks for mentioning AE Nicolas. :)
Tom: With AE in use, constraining on any line is a one liner.
set the constrainLinear of btn "myButton" to 100,100
All this objects following mouse talk reminded me of one of my all
time favourite stacks:
Lemmings by Scott Rossi
Unfortunately it's not on Rev Online, and the entry on RevNet points
into the void...
Björnke
Who, if asked, will insist that ellipses will make people do things.
--
offi
Just changed the moveSpeed to 65535 and everything "worked a charm":
on mouseMove
set the moveSpeed to 65535
put item 1 of the mouseLoc into MISHKA1
put item 2 of the mouseLoc into MISHKA2
move btn "X1" to (MISHKA1 + 40), (MISHKA2 + 40)
move btn "X2" to (MISHKA1 - 40), (MISHKA2 + 40)
Recently, Thomas McGrath III wrote:
> How do you implement a grab or move to constrain a grc
> horizontally within
> the bounds of another graphic while the mouse is down
The limitation of of the grab command is that no other commands/messages are
sent while the mouse is down and the grab is
I figured it out with the move command!!!
Thanks,
Tom McGrath III
Lazy River Software
3mcgr...@comcast.net
iTunes Library Suite - libITS
Information and download can be found on this page:
http://www.lazyriversoftware.com/RevOne.html
On Dec 12, 2008, at 9:00 PM, Thomas McGrath III wrote:
Th
Thanks,
I seem to remember a TM solution???
I don't know if I want the overhead of another library if a move will
do it
Tom McGrath III
Lazy River Software
3mcgr...@comcast.net
iTunes Library Suite - libITS
Information and download can be found on this page:
http://www.lazyriversoftwar
Tom,
> How do you implement a grab or move to constrain a grc horizontally within
> the bounds of another graphic while the mouse is down
Sorry, I don't have a scripting solution. Rather,
a recommendation for a Rev plugin that does
what I think you're after: Malte Brill's "Animation
Engine" p
Scott,
How do you implement a grab or move to constrain a grc horizontally
within the bounds of another graphic while the mouse is down
Thanks,
Tom McGrath III
Lazy River Software
3mcgr...@comcast.net
iTunes Library Suite - libITS
Information and download can be found on this page:
ht
Richmond:
I understand about the English. I mean, look at Colin.
So it was a vernacular outrage only. Whew.
By the way, in the same vein, Americans might look askance at ..." I had 3
little girls and 1 little
boy beavering away"...
Watch it.
Craig Newman
In a message dated 12/12/08 4:24:58
DunbarX wrote:
"Anyway, nothing personal, I assure you"
Not offended in the least by that; however . . . about the "English":-)
I am Scots!
This whole discussion arose because I had 3 little girls and 1 little
boy beavering away at a test; so I was fiddling around with Runtime
Revolution, hav
Recently, Colin Holgate wrote:
>> If all you want to do is move an object/s around with the mouse,
>> why not
>> just use the grab command?
>
> The Help suggests that the mouse would need to be down, and over the
> thing you're grabbing, neither of which would be the case:
>
> "You can only grab
On Dec 12, 2008, at 2:29 PM, dunb...@aol.com wrote:
I missed Colin's solution. He used to move objects all over the
place like
chicks behind their mother. I remember he was setting locs like crazy.
Here's a screen recording of my first Rev stack in action:
http://staff.funnygarbage.com/col
In a message dated 12/12/08 1:58:05 PM, gerada...@yahoo.com writes:
> And, now to "Mr DunbarX", my name is 'Richmond Mathewson' and
> not 'the guy' - some of us don't feel it particularly necessary to
> masquerade under nommes de guerre!
>
Richard.
Hi.
I meant "the guy" as in "give the guy a
On Dec 12, 2008, at 2:14 PM, Scott Rossi wrote:
If all you want to do is move an object/s around with the mouse,
why not
just use the grab command?
The Help suggests that the mouse would need to be down, and over the
thing you're grabbing, neither of which would be the case:
"You can on
On Dec 12, 2008, at 2:09 PM, Richmond Mathewson wrote:
on mouseMove
set the moveSpeed to 1
move grp "G1" to the mouseLoc
end mouseMove
That could still potentially queue up moves. Also, set the moveSpeed
to 0 would be worth doing, just to make sure it gets there right
away. Though
Recently, Richmond Mathewson wrote:
> I suppose the really clever thing would be to put the 4 buttons together
> in a group and then move the group around
>
> Ho, Ho, Ho . . . Just did it:
>
> on mouseMove
> set the moveSpeed to 1
> move grp "G1" to the mouseLoc
> end mouseMove
>
Thank you, Scott.
This is really the first time I have experimented with moving controls around
in this way.
Of course, I wanted to be b**chy, I would point out that the documentation
lacked a bit in this area:
"it is dangerous to put time-intensive events in the
mouseMove handler because you ri
On Dec 12, 2008, at 1:57 PM, Richmond Mathewson wrote:
And, now to "Mr DunbarX", my name is 'Richmond Mathewson' and
not 'the guy' - some of us don't feel it particularly necessary to
masquerade under nommes de guerre!
Atypically, Craig did post his name at one point.
As for "the guy", that'
He gave "the guy" a hint!
The buttons move around (THAT is not the problem),
The stack crashed neither my old G3 iMac nor my G4 Dual Mirror door nor
my 1.7 GHz, 512 MB RAM Pentium 4 (Ubuntu 8.04.1).
The buttons moved around because I was moving my mouse around the
'surface' of the card.
Colin
On Dec 12, 2008, at 1:29 PM, dunb...@aol.com wrote:
Colin. You are an expert at this sort of thing. I've seen your
work. Give the
guy a hint.
I did do in my reply to his message.
___
use-revolution mailing list
use-revolution@lists.runrev.com
Pl
In a message dated 12/12/08 1:00:43 PM, co...@rcn.com writes:
>
> If you're trying to get four boxes to follow the mouse around, and
> the mouse isn't mousing over anything, the boxes wouldn't move.
>
Colin. You are an expert at this sort of thing. I've seen your work. Give the
guy a hint.
Recently, Richmond Mathewson wrote:
> Just knocked together a silly little stack with 4 buttons called
> "X1", "X2", "X3" and "X4". Now I want them to chase my cursor in
> a quad shape, and to do that I popped this script into my card:
>
> on mouseMove
> set the moveSpeed to 1
> put item
On Dec 12, 2008, at 12:38 PM, J. Landman Gay wrote:
MouseEnter or something else that is sent only once would be a
better choice.
If you're trying to get four boxes to follow the mouse around, and
the mouse isn't mousing over anything, the boxes wouldn't move.
__
Richmond Mathewson wrote:
Just knocked together a silly little stack with 4 buttons called
"X1", "X2", "X3" and "X4". Now I want them to chase my cursor in
a quad shape, and to do that I popped this script into my card:
on mouseMove
set the moveSpeed to 1
put item 1 of the mouseLoc int
It behaves as if all of the moves are queued up, and the buttons are
heading towards where the mouse was on the last mouse move. Or
something like that. You'll see that if you wait for all the movement
to stop, and then twitch the mouse, the buttons go to the right
place. Also moving the mo
Just knocked together a silly little stack with 4 buttons called
"X1", "X2", "X3" and "X4". Now I want them to chase my cursor in
a quad shape, and to do that I popped this script into my card:
on mouseMove
set the moveSpeed to 1
put item 1 of the mouseLoc into MISHKA1
put item 2 of t
29 matches
Mail list logo