Re: MouseMove . . . err?

2008-12-15 Thread Bob Sneidar
Yeah! And it's simple too! ;-) Bob Sneidar IT Manager Logos Management Calvary Chapel CM On Dec 15, 2008, at 1:25 PM, Scott Rossi wrote: Recently, Malte Brill wrote: Just wanted to throw in a snippet. Thanks for mentioning AE Nicolas. :) Tom: With AE in use, constraining on any line is a o

Re: MouseMove . . . err?

2008-12-15 Thread Scott Rossi
Recently, Malte Brill wrote: > Just wanted to throw in a snippet. > > Thanks for mentioning AE Nicolas. :) > > Tom: With AE in use, constraining on any line is a one liner. > > set the constrainLinear of btn "myButton" to 100,100,200,100 > > > And here is what I think Richmond wanted (althoug

MouseMove . . . err?

2008-12-15 Thread Richmond Mathewson
Malte Brill wrote: "And here is what I think Richmond wanted (although I am never too sure I get you right Richmond)" Well . . . 1. Thank you very much. 2. As you can probably see from my earlier posting, I managed to achieve what I wanted by setting the moveSpeed to 65535. 3. "getting Rich

Re: Re: MouseMove . . . err?

2008-12-15 Thread Malte Brill
Yippieh! I may post again thanks Heather :) Sorry I am latre for the party, but somehow my mail bounced. Just wanted to throw in a snippet. Thanks for mentioning AE Nicolas. :) Tom: With AE in use, constraining on any line is a one liner. set the constrainLinear of btn "myButton" to 100,100

Re: MouseMove . . . err?

2008-12-13 Thread Björnke von Gierke
All this objects following mouse talk reminded me of one of my all time favourite stacks: Lemmings by Scott Rossi Unfortunately it's not on Rev Online, and the entry on RevNet points into the void... Björnke Who, if asked, will insist that ellipses will make people do things. -- offi

MouseMove . . . err?

2008-12-13 Thread Richmond Mathewson
Just changed the moveSpeed to 65535 and everything "worked a charm": on mouseMove set the moveSpeed to 65535 put item 1 of the mouseLoc into MISHKA1 put item 2 of the mouseLoc into MISHKA2 move btn "X1" to (MISHKA1 + 40), (MISHKA2 + 40) move btn "X2" to (MISHKA1 - 40), (MISHKA2 + 40)

Re: MouseMove . . . err?

2008-12-12 Thread Scott Rossi
Recently, Thomas McGrath III wrote: > How do you implement a grab or move to constrain a grc > horizontally within > the bounds of another graphic while the mouse is down The limitation of of the grab command is that no other commands/messages are sent while the mouse is down and the grab is

Re: MouseMove . . . err?

2008-12-12 Thread Thomas McGrath III
I figured it out with the move command!!! Thanks, Tom McGrath III Lazy River Software 3mcgr...@comcast.net iTunes Library Suite - libITS Information and download can be found on this page: http://www.lazyriversoftware.com/RevOne.html On Dec 12, 2008, at 9:00 PM, Thomas McGrath III wrote: Th

Re: MouseMove . . . err?

2008-12-12 Thread Thomas McGrath III
Thanks, I seem to remember a TM solution??? I don't know if I want the overhead of another library if a move will do it Tom McGrath III Lazy River Software 3mcgr...@comcast.net iTunes Library Suite - libITS Information and download can be found on this page: http://www.lazyriversoftwar

Re: MouseMove . . . err?

2008-12-12 Thread Nicolas Cueto
Tom, > How do you implement a grab or move to constrain a grc horizontally within > the bounds of another graphic while the mouse is down Sorry, I don't have a scripting solution. Rather, a recommendation for a Rev plugin that does what I think you're after: Malte Brill's "Animation Engine" p

Re: MouseMove . . . err?

2008-12-12 Thread Thomas McGrath III
Scott, How do you implement a grab or move to constrain a grc horizontally within the bounds of another graphic while the mouse is down Thanks, Tom McGrath III Lazy River Software 3mcgr...@comcast.net iTunes Library Suite - libITS Information and download can be found on this page: ht

Re: MouseMove . . .  err?

2008-12-12 Thread DunbarX
Richmond: I understand about the English. I mean, look at Colin. So it was a vernacular outrage only. Whew. By the way, in the same vein, Americans might look askance at ..." I had 3 little girls and 1 little boy beavering away"... Watch it. Craig Newman In a message dated 12/12/08 4:24:58

Re: MouseMove . . . err?

2008-12-12 Thread Richmond Mathewson
DunbarX wrote: "Anyway, nothing personal, I assure you" Not offended in the least by that; however . . . about the "English":-) I am Scots! This whole discussion arose because I had 3 little girls and 1 little boy beavering away at a test; so I was fiddling around with Runtime Revolution, hav

Re: MouseMove . . . err?

2008-12-12 Thread Scott Rossi
Recently, Colin Holgate wrote: >> If all you want to do is move an object/s around with the mouse, >> why not >> just use the grab command? > > The Help suggests that the mouse would need to be down, and over the > thing you're grabbing, neither of which would be the case: > > "You can only grab

Re: MouseMove . . .  err?

2008-12-12 Thread Colin Holgate
On Dec 12, 2008, at 2:29 PM, dunb...@aol.com wrote: I missed Colin's solution. He used to move objects all over the place like chicks behind their mother. I remember he was setting locs like crazy. Here's a screen recording of my first Rev stack in action: http://staff.funnygarbage.com/col

Re: MouseMove . . .  err?

2008-12-12 Thread DunbarX
In a message dated 12/12/08 1:58:05 PM, gerada...@yahoo.com writes: > And, now to "Mr DunbarX", my name is 'Richmond Mathewson' and > not 'the guy' - some of us don't feel it particularly necessary to > masquerade under nommes de guerre! > Richard. Hi. I meant "the guy" as in "give the guy a

Re: MouseMove . . . err?

2008-12-12 Thread Colin Holgate
On Dec 12, 2008, at 2:14 PM, Scott Rossi wrote: If all you want to do is move an object/s around with the mouse, why not just use the grab command? The Help suggests that the mouse would need to be down, and over the thing you're grabbing, neither of which would be the case: "You can on

Re: MouseMove . . . err?

2008-12-12 Thread Colin Holgate
On Dec 12, 2008, at 2:09 PM, Richmond Mathewson wrote: on mouseMove set the moveSpeed to 1 move grp "G1" to the mouseLoc end mouseMove That could still potentially queue up moves. Also, set the moveSpeed to 0 would be worth doing, just to make sure it gets there right away. Though

Re: MouseMove . . . err?

2008-12-12 Thread Scott Rossi
Recently, Richmond Mathewson wrote: > I suppose the really clever thing would be to put the 4 buttons together > in a group and then move the group around > > Ho, Ho, Ho . . . Just did it: > > on mouseMove > set the moveSpeed to 1 > move grp "G1" to the mouseLoc > end mouseMove >

MouseMove . . . err?

2008-12-12 Thread Richmond Mathewson
Thank you, Scott. This is really the first time I have experimented with moving controls around in this way. Of course, I wanted to be b**chy, I would point out that the documentation lacked a bit in this area: "it is dangerous to put time-intensive events in the mouseMove handler because you ri

Re: MouseMove . . . err?

2008-12-12 Thread Colin Holgate
On Dec 12, 2008, at 1:57 PM, Richmond Mathewson wrote: And, now to "Mr DunbarX", my name is 'Richmond Mathewson' and not 'the guy' - some of us don't feel it particularly necessary to masquerade under nommes de guerre! Atypically, Craig did post his name at one point. As for "the guy", that'

Re: MouseMove . . . err?

2008-12-12 Thread Richmond Mathewson
He gave "the guy" a hint! The buttons move around (THAT is not the problem), The stack crashed neither my old G3 iMac nor my G4 Dual Mirror door nor my 1.7 GHz, 512 MB RAM Pentium 4 (Ubuntu 8.04.1). The buttons moved around because I was moving my mouse around the 'surface' of the card. Colin

Re: MouseMove . . .  err?

2008-12-12 Thread Colin Holgate
On Dec 12, 2008, at 1:29 PM, dunb...@aol.com wrote: Colin. You are an expert at this sort of thing. I've seen your work. Give the guy a hint. I did do in my reply to his message. ___ use-revolution mailing list use-revolution@lists.runrev.com Pl

Re: MouseMove . . .  err?

2008-12-12 Thread DunbarX
In a message dated 12/12/08 1:00:43 PM, co...@rcn.com writes: > > If you're trying to get four boxes to follow the mouse around, and  > the mouse isn't mousing over anything, the boxes wouldn't move. > Colin. You are an expert at this sort of thing. I've seen your work. Give the guy a hint.

Re: MouseMove . . . err?

2008-12-12 Thread Scott Rossi
Recently, Richmond Mathewson wrote: > Just knocked together a silly little stack with 4 buttons called > "X1", "X2", "X3" and "X4". Now I want them to chase my cursor in > a quad shape, and to do that I popped this script into my card: > > on mouseMove > set the moveSpeed to 1 > put item

Re: MouseMove . . . err?

2008-12-12 Thread Colin Holgate
On Dec 12, 2008, at 12:38 PM, J. Landman Gay wrote: MouseEnter or something else that is sent only once would be a better choice. If you're trying to get four boxes to follow the mouse around, and the mouse isn't mousing over anything, the boxes wouldn't move. __

Re: MouseMove . . . err?

2008-12-12 Thread J. Landman Gay
Richmond Mathewson wrote: Just knocked together a silly little stack with 4 buttons called "X1", "X2", "X3" and "X4". Now I want them to chase my cursor in a quad shape, and to do that I popped this script into my card: on mouseMove set the moveSpeed to 1 put item 1 of the mouseLoc int

Re: MouseMove . . . err?

2008-12-12 Thread Colin Holgate
It behaves as if all of the moves are queued up, and the buttons are heading towards where the mouse was on the last mouse move. Or something like that. You'll see that if you wait for all the movement to stop, and then twitch the mouse, the buttons go to the right place. Also moving the mo

MouseMove . . . err?

2008-12-12 Thread Richmond Mathewson
Just knocked together a silly little stack with 4 buttons called "X1", "X2", "X3" and "X4". Now I want them to chase my cursor in a quad shape, and to do that I popped this script into my card: on mouseMove set the moveSpeed to 1 put item 1 of the mouseLoc into MISHKA1 put item 2 of t