Re: windoze media, was: Pros and cons of where to store image data

2003-09-20 Thread Klaus Major
Hi Ken, Hi Klaus, ... Correction: These formats might be playable via "MCIsendString" in RR... -- Really? That'd be cool...How about a clue on instructions. I'd love to, if i had any ;-) TIA, Ken N. Regards Klaus Major [EMAIL PROTECTED] www.major-k.de ___

Re: Pros and cons of where to store image data

2003-09-20 Thread erik hansen
--- Ken Norris <[EMAIL PROTECTED]> wrote: > > From: Barry Levine <[EMAIL PROTECTED]> > -- > > There are so many up here who provide useful > info to me that I don't > > remember who recommended keeping the > interface and the code separate. > > I'll add my 2 cents: Keep the images, movies,

Re: windoze media, was: Pros and cons of where to store image data

2003-09-20 Thread Ken Norris
Hi Klaus, > Date: Sat, 20 Sep 2003 18:23:46 +0200 > Subject: Re: windoze media, was: Pros and cons of where to store image data > From: Klaus Major <[EMAIL PROTECTED]> > Correction: These formats might be playable via "MCIsendString" in RR... -- Really? That&

Re: Pros and cons of where to store image data

2003-09-20 Thread Ken Norris
Hi Barry, > Date: Fri, 19 Sep 2003 23:18:54 -0600 > Subject: Re: Pros and cons of where to store image data > From: Barry Levine <[EMAIL PROTECTED]> > I remember reading somewhere that Windows likes ".wav" files better than > ".aiff" --snip S

Re: windoze media, was: Pros and cons of where to store image data

2003-09-20 Thread Klaus Major
Hi all, ... As for Rev using a ".wmv" file in place of a ".mov"...I don't really know. Sorry, no way to have WMV or WMA files in RR :-( (Its a MS private-brand ;-) Correction: These formats might be playable via "MCIsendString" in RR... Not tested yet... Regards Klaus Major [EMAIL PROTECTED] w

Re: Pros and cons of where to store image data

2003-09-20 Thread Klaus Major
Hi Barry and Ken, Ken, My app runs on OSX and XP (probably other Windows, as well). I haven't compiled it for OS9 yet but I know it will work there, as well. I use a QT Player object for referencing ".mov" and ".wav" files. Now, I know that may seem like a bizarre combination but I remember re

Re: Pros and cons of where to store image data

2003-09-20 Thread miscdas
Barry Levine writes: [snip] How would you show a movie without a Player object? And once QT loads, why use anything else? (Of course, it is possible that I've misinterpreted the docs yet again.) Regards, Barry + Win XP pro, MC 2.5 From the Message box: play videoClip "pathA

Re: Pros and cons of where to store image data

2003-09-19 Thread Barry Levine
Ken, My app runs on OSX and XP (probably other Windows, as well). I haven't compiled it for OS9 yet but I know it will work there, as well. I use a QT Player object for referencing ".mov" and ".wav" files. Now, I know that may seem like a bizarre combination but I remember reading somewhere th

Re: Pros and cons of where to store image data

2003-09-19 Thread Ken Norris
> Date: Fri, 19 Sep 2003 09:01:00 -0600 > Subject: Re: Pros and cons of where to store image data > From: Barry Levine <[EMAIL PROTECTED]> > your best advice to > your customers is to stick with the "standard" QT movie (assuming you > want to give them th

Re: Pros and cons of where to store image data

2003-09-19 Thread Barry Levine
Ken, Yes; that (QT-compatible) should work fine; but that's not "incompatible". Let's use as an example the mpeg2 decoder that is an optionally purchased add-on (from Apple). It may very well work in your Rev app as long as you name it as what your app expects (myMovie.mov in my example rather

Re: Pros and cons of where to store image data

2003-09-18 Thread Ken Norris
Hi Barry, > Date: Thu, 18 Sep 2003 11:15:19 -0600 > Subject: Re: Pros and cons of where to store image data > From: Barry Levine <[EMAIL PROTECTED]> > the application will > automatically use the new media without a complaint (as long as the > file format is what th

Re: Pros and cons of where to store image data

2003-09-18 Thread Barry Levine
I thought I'd chime in because I faced this issue and found (was told) the answer. Relative paths is correct; but what does that mean? The path should be relative to the standalone application. I use a "data" folder to store my external pictures, movies, sounds, etc. It sits at the same level a

Re: Pros and cons of where to store image data

2003-09-18 Thread Richard Gaskin
[EMAIL PROTECTED] wrote: > I'm on a learning curve here so pardon newbie questions. When you reference > images when do they get loaded and unloaded? When a card is opened and closed, respectively. > What are the guidelines for how to reference files so it's straightforward > to include them wh

Re: Pros and cons of where to store image data

2003-09-18 Thread peter9 . smith
> > Thanks for the helpful responses on this. My potential aim > is to do a > > simple non-commercial Myst style game. As you move between > the rooms of the > > game the game needs to load up the images for the room > being moved into, and > > unload images for some other room based on a cach

Re: Pros and cons of where to store image data

2003-09-17 Thread Ken Norris
Hi Peter, > From: [EMAIL PROTECTED] > Subject: Re: Pros and cons of where to store image data > Date: Wed, 17 Sep 2003 04:06:53 -0400 > My current thinking is to have each room as its own stack embedding the images > into them. -- I don't think so. Definitely thin

Re: Pros and cons of where to store image data

2003-09-17 Thread erik hansen
--- Rob Cozens <[EMAIL PROTECTED]> wrote: > >1. is there any trade-off downside to > libraries? > > Yes, all images in the library are loaded in > RAM with the library. > > >2. are icons in buttons any different? > > In general, an icon image and the appearance of > a button using the > image

Re: Pros and cons of where to store image data

2003-09-17 Thread erik hansen
--- Richard Gaskin <[EMAIL PROTECTED]> wrote: > As a general rule (very general), I externalize > media for "multimedia" apps > and embed media for "workflow" apps. But the > lines between such arbitrary > categories are ever blurred... thanks. Erik = [EMAIL PROTECTED]http://www.erikhan

Re: Pros and cons of where to store image data

2003-09-17 Thread Richard Gaskin
[EMAIL PROTECTED] wrote: > Thanks for the helpful responses on this. My potential aim is to do a > simple non-commercial Myst style game. As you move between the rooms of the > game the game needs to load up the images for the room being moved into, and > unload images for some other room based

RE: Pros and cons of where to store image data

2003-09-17 Thread Chipp Walters
Sent: Wednesday, September 17, 2003 3:07 AM > To: [EMAIL PROTECTED] > Subject: Re: Pros and cons of where to store image data > > > Thanks for the helpful responses on this. My potential aim is to do a > simple non-commercial Myst style game. As you move between the > rooms of

Re: Pros and cons of where to store image data

2003-09-17 Thread peter9 . smith
Thanks for the helpful responses on this. My potential aim is to do a simple non-commercial Myst style game. As you move between the rooms of the game the game needs to load up the images for the room being moved into, and unload images for some other room based on a caching algorithm. My curren

Re: Pros and cons of where to store image data

2003-09-16 Thread Ken Norris
Hi Peter, > From: [EMAIL PROTECTED] > Subject: Pros and cons of where to store image data > Date: Tue, 16 Sep 2003 03:48:03 -0400 > Assuming that's correct what are the pros and cons? If you hold the image > data inside the card is it compressed in the stack file? I&#x

Re: Pros and cons of where to store image data

2003-09-16 Thread Rob Cozens
Hi Erik, > one can replace the image library stack without modifying the working stack. === two queries: 1. is there any trade-off downside to libraries? Yes, all images in the library are loaded in RAM with the library. 2. are icons in buttons any different? In general, an icon image and the

Re: Pros and cons of where to store image data

2003-09-16 Thread Richard Gaskin
erik hansen wrote: > --- Richard Gaskin <[EMAIL PROTECTED]> > wrote: >> everything in a stack file is loaded >> into memory whenever you open >> it, so referring to them is a good option for >> stacks with lots of images, as >> that generally takes less memory since it only >> loads the images nee

Re: Pros and cons of where to store image data

2003-09-16 Thread erik hansen
--- Richard Gaskin <[EMAIL PROTECTED]> wrote: > everything in a stack file is loaded > into memory whenever you open > it, so referring to them is a good option for > stacks with lots of images, as > that generally takes less memory since it only > loads the images needed for the current card. in

Re: Pros and cons of where to store image data

2003-09-16 Thread Rob Cozens
If you want to have an image on a card you have two choices as to where to store the image data? Either inside the image itself or in an external file? Assuming that's correct what are the pros and cons? Hi Peter, One point not already mentioned: If one modifies a referenced external image, one

Re: Pros and cons of where to store image data

2003-09-16 Thread Dar Scott
On Tuesday, September 16, 2003, at 01:48 AM, [EMAIL PROTECTED] wrote: I'm still on the newbie learning curve so bear with me. If you want to have an image on a card you have two choices as to where to store the image data? Either inside the image itself or in an external file? If the image is

Re: Pros and cons of where to store image data

2003-09-16 Thread curry
Does the Distribution Builder work correctly in changing in-stack images to referenced ones? It didn't work when I made a distribution. Using OSX 10.1 and Rev 2.0.3. If it has worked or not for anyone else could you let me know? Thanks, Curry ___ use

Re: Pros and cons of where to store image data

2003-09-16 Thread Richard Gaskin
[EMAIL PROTECTED] wrote: > I'm still on the newbie learning curve so bear with me. If you want to have > an image on a card you have two choices as to where to store the image data? > Either inside the image itself or in an external file? > > Assuming that's correct what are the pros and cons?

Pros and cons of where to store image data

2003-09-16 Thread peter9 . smith
I'm still on the newbie learning curve so bear with me. If you want to have an image on a card you have two choices as to where to store the image data? Either inside the image itself or in an external file? Assuming that's correct what are the pros and cons? If you hold the image data inside th