> Due to the overwhelming response for FSCommand support for swf files
> playing in a player object (Ken and Terry ;-) ) I have
> implemented this
> in a development version of my EnhancedQT external. It turns out it
> only took about 4 lines of code.
>
> You can now load any .swf (version 5
On Monday, April 19, 2004, at 10:10 PM,
[EMAIL PROTECTED] wrote:
From: Trevor DeVore <[EMAIL PROTECTED]>
Date: Mon Apr 19, 2004 4:18:01 PM Australia/Melbourne
To: Revolution List <[EMAIL PROTECTED]>
Subject: FSCommand support in EnhancedQT external
Reply-To: How to use Revolution <[EMAIL PROTECT