Ed, > Hello: I'm trying the 2.5.1 revolution and want to know if > there is a way to use opengl in a stack for display 3d, > multiplatform of course. Canon Oye!
We all want openGL, we're all voting for that bugzilla suggestion (si senor! pero donde se fue?), we all love you for posting that mail, one more to the list! ;) Scripteable polygons or 3D bezier meshes would be cool too with shading and multiple light objects - plugins a la wazoo, realtime shading, doom scenarios walkthrough and all ;) Meanwhile, you can use some cool tricks like Alejandro's 3D objects or there was a nice mesh animation out there but forgot who brought it out... You're best best is creating animations prior or along the stack's program. Quicktime is the easiest to implement and it's cross-platform with opengl importing along the way somewhere (adobe 3d, strata, etc...). I just do 3D in 2D moires for the moment... But I noticed a few excellent multiplaform 3D renderers on open/sourceforge.org. Blender (ggl it) is weird but does it all with truely jedi quality and seemingly free open source. Pre-render and play later in your stack is how the Mist legend started! A common interactive alternative solution... Manga style animations are also possible with graphic backgrounds... Who remembers Cosmic Osmo? Vectors you need to render yourself but I think you got more power than a Vector arcade game there! So what do you want to do? cheers Xavier http://monsieurx.com/runrev _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution