Re: System requirements on OS X?

2003-12-27 Thread Alex Rice
On Dec 27, 2003, at 7:52 PM, kee nethery wrote: Are you using Aqua colored throbbing buttons? For some reason that sucks all available CPU cycles. Kee Nope - in fact, using no controls, just 6 image objects. Alex Rice <[EMAIL PROTECTED]> | Mindlube Software | what a waste

Re: System requirements on OS X?

2003-12-27 Thread kee nethery
Are you using Aqua colored throbbing buttons? For some reason that sucks all available CPU cycles. Kee On Dec 27, 2003, at 12:39 PM, Alex Rice wrote: On Dec 27, 2003, at 11:05 AM, Geoff Canyon wrote: This doesn't address the underlying point, but you could import the image once, and then refer

Re: System requirements on OS X?

2003-12-27 Thread Alex Rice
On Dec 27, 2003, at 11:05 AM, Geoff Canyon wrote: This doesn't address the underlying point, but you could import the image once, and then reference it by setting the icon of six buttons. Thanks- that does reduce the resource usage significantly. But yes the different between windows and os x is

Re: System requirements on OS X?

2003-12-27 Thread Geoff Canyon
This doesn't address the underlying point, but you could import the image once, and then reference it by setting the icon of six buttons. regards, Geoff Canyon [EMAIL PROTECTED] On Dec 27, 2003, at 3:41 AM, Alex Rice wrote: I built a graphics test stack as a standalone. It just has 6 copies of

System requirements on OS X?

2003-12-27 Thread Alex Rice
I built a graphics test stack as a standalone. It just has 6 copies of 1 animated gif image "imported as control". When I run the standalone: OS X Activity Monitor reports 30-50% of CPU and 60MB "Real Memory" used. Windows 2K Task Manager reports 10-18% of CPU and 8MB "Mem Usage". The Windows