Re: Where Rev could be going...3D?

2006-12-03 Thread David Bovill
On 23/11/06, J. Landman Gay <[EMAIL PROTECTED]> wrote: jbv wrote: > hence my innocent (really) question : what makes users with an Enterprise > license more qualified to discuss Rev improvements ? It hasn't got much to do with qualifications, it's just an extra perk for those who have an Enter

Re: Where Rev could be going...3D?

2006-11-23 Thread J. Landman Gay
jbv wrote: hence my innocent (really) question : what makes users with an Enterprise license more qualified to discuss Rev improvements ? It hasn't got much to do with qualifications, it's just an extra perk for those who have an Enterprise license. In addition, Enterprise users also get pre

Re: Where Rev could be going...3D?

2006-11-23 Thread jbv
Chipp, > JBV, > > No one ever said being on the improve-list was a function of being > "qualified." It's a forum where Enterprise users can discuss issues > amongst themselves and at times also with Kevin and the programmers. > To join it, the prerequisite is an Enterprise user license. hence m

Re: Where Rev could be going...3D?

2006-11-23 Thread Chipp Walters
JBV, No one ever said being on the improve-list was a function of being "qualified." It's a forum where Enterprise users can discuss issues amongst themselves and at times also with Kevin and the programmers. To join it, the prerequisite is an Enterprise user license. Frankly, IMHO, this list is

Re: Re: Where Rev could be going...3D?

2006-11-23 Thread Viktoras Didziulis
alte Brill Date: 11/23/2006 2:21:19 PM To: use-revolution@lists.runrev.com Subject: Re: Re: Where Rev could be going...3D? Hi Viktoras, You wrote: > Well I made my purchase in February this > year, and from advertiser of Arcade engine on the Revolution web > site I > und

Re: Where Rev could be going...3D?

2006-11-23 Thread Dave
On 23 Nov 2006, at 07:27, Viktoras Didziulis wrote: Hey, hey I provoked the 3D stuff not because to force someone starting developing Rev 3D module from scratch... The intention was to draw your attention to the fact that OpenGL 3D engine for the Revolution ALREADY EXISTS and sits on the

Re: Re: Where Rev could be going...3D?

2006-11-23 Thread Malte Brill
Hi Viktoras, You wrote: Well I made my purchase in February this year, and from advertiser of Arcade engine on the Revolution web site I understood that 3D support is not a problem. But this was not the whole truth about 3D in Rev... The arcadeEngine page clearly talks wireframe Object

Re: Where Rev could be going...3D?

2006-11-23 Thread jbv
Viktoras, I might be wrong on this, but according to my experience, if you have 3 years to achieve your project, I would suggest considering writing your own external to interface Rev with openGL... Well, I haven't coded any external during the last couple of years and my experience is based on

Re: Where Rev could be going...3D?

2006-11-23 Thread Viktoras Didziulis
Message--- From: jbv Date: 11/23/06 12:01:44 To: How to use Revolution Subject: Re: Where Rev could be going...3D? Viktoras, > Hey, hey > > I provoked the 3D stuff not because to force someone starting developing Rev > 3D module from scratch... > The intention w

Re: Where Rev could be going...3D?

2006-11-23 Thread jbv
Viktoras, > Hey, hey > > I provoked the 3D stuff not because to force someone starting developing Rev > 3D module from scratch... > The intention was to draw your attention to the fact that OpenGL 3D engine > for the Revolution ALREADY EXISTS and sits on the shell exposed by iGame3D > with seemi

Re: Where Rev could be going...3D?

2006-11-22 Thread Viktoras Didziulis
Hey, hey I provoked the 3D stuff not because to force someone starting developing Rev 3D module from scratch... The intention was to draw your attention to the fact that OpenGL 3D engine for the Revolution ALREADY EXISTS and sits on the shell exposed by iGame3D with seemingly no one being inter

Re: Where Rev could be going...3D?

2006-11-22 Thread Brian Yennie
There are probably a dozen different angles on improving the API, however... my number one would be support for any sort of custom object. It's nearly impossible to maintain anything inside of a Rev window. Note that the guys at Altuit did a masterful job with altBrowser, but that it still

Re: Where Rev could be going...3D?

2006-11-22 Thread jbv
Richard, > jbv wrote: > > too bad all the time spent ranting on this list about > > Rev missing features can't be used to code those > > features instead... > > What changes would be needed to the externals API? please remember I was using the externals API available for MC 2.4 in 2003... AFAIR

Re: Where Rev could be going...3D?

2006-11-22 Thread jbv
Mark, > So why didn't you? AFAIR I had a couple of emails exchange with someone at RR (might be Tuviah but I'm not sure - I'd need to check my archives) about using openGL for 2D vector graphics, but suddenly didn't get any answer to my questions and suggestions... please remember that it was i

Re: Where Rev could be going...3D?

2006-11-22 Thread Richard Gaskin
jbv wrote: too bad all the time spent ranting on this list about Rev missing features can't be used to code those features instead... What changes would be needed to the externals API? -- Richard Gaskin Fourth World Media Corporation _

Re: Where Rev could be going...3D?

2006-11-22 Thread Mark Smith
So why didn't you? Chris and Chipp at altuit did with altBrowser, and it became part of RunRevs 'Rev Select' programme, and is now going to be part of the standard distribution - which suggests that RunRev are quite open to non-RunRev enhancements of the product. How worthwhile financiall

Re: Where Rev could be going...3D?

2006-11-22 Thread chris bohnert
JBV- Clearly there is some level of "open"-ness. If you check out Bill's post in the forum he's done the development..he just needs someone to help with the documenation/sample code and QA. The iGame3d api is huge and needs some dedicated individual to provide some elbow grease to make it happe

Re: Where Rev could be going...3D?

2006-11-22 Thread jbv
Hi all, > > Is anything constructive going on between Revolution Ltd and iGame3D or just > silence?.. > once again, this kind of discussion is a blatant demonstration of the kind of dead-end the Rev community is "trapped" into (yes, I'm using these "strong" words on purpose) : waiting endlessly

Re: Where Rev could be going...3D?

2006-11-22 Thread Henk van der Velden
"Viktoras Didziulis" <[EMAIL PROTECTED]> Date: 22 november 2006 18:12:27 GMT+01:00 To: "How to use Revolution" Subject: Re: Where Rev could be going...3D? Reply-To: How to use Revolution And fortunately for us here on this list, Google Earth is the type of thing that'

Re: Where Rev could be going...3D?

2006-11-22 Thread Luis
For further info: http://www.igame3d.de/DeadDays/postmortem.html On 22 Nov 2006, at 17:12, Viktoras Didziulis wrote: And fortunately for us here on this list, Google Earth is the type of thing that's easier for us to build. Google Earth heavily relies on its 3D engine loading all the complex

Re: Where Rev could be going...3D?

2006-11-22 Thread Viktoras Didziulis
>And fortunately for us here on this list, Google Earth is the >type of thing that's easier for us to build. Google Earth heavily relies on its 3D engine loading all the complex textures and objects on a sphere. I tried QT 3D capabilities (not virtual reality moves, but the real 3D graphics lik