On 23/11/06, J. Landman Gay <[EMAIL PROTECTED]> wrote:
jbv wrote:
> hence my innocent (really) question : what makes users with an
Enterprise
> license more qualified to discuss Rev improvements ?
It hasn't got much to do with qualifications, it's just an extra perk
for those who have an Enter
jbv wrote:
hence my innocent (really) question : what makes users with an Enterprise
license more qualified to discuss Rev improvements ?
It hasn't got much to do with qualifications, it's just an extra perk
for those who have an Enterprise license. In addition, Enterprise users
also get pre
Chipp,
> JBV,
>
> No one ever said being on the improve-list was a function of being
> "qualified." It's a forum where Enterprise users can discuss issues
> amongst themselves and at times also with Kevin and the programmers.
> To join it, the prerequisite is an Enterprise user license.
hence m
JBV,
No one ever said being on the improve-list was a function of being
"qualified." It's a forum where Enterprise users can discuss issues
amongst themselves and at times also with Kevin and the programmers.
To join it, the prerequisite is an Enterprise user license.
Frankly, IMHO, this list is
alte Brill
Date: 11/23/2006 2:21:19 PM
To: use-revolution@lists.runrev.com
Subject: Re: Re: Where Rev could be going...3D?
Hi Viktoras,
You wrote:
> Well I made my purchase in February this
> year, and from advertiser of Arcade engine on the Revolution web
> site I
> und
On 23 Nov 2006, at 07:27, Viktoras Didziulis wrote:
Hey, hey
I provoked the 3D stuff not because to force someone starting
developing Rev
3D module from scratch...
The intention was to draw your attention to the fact that OpenGL 3D
engine
for the Revolution ALREADY EXISTS and sits on the
Hi Viktoras,
You wrote:
Well I made my purchase in February this
year, and from advertiser of Arcade engine on the Revolution web
site I
understood that 3D support is not a problem. But this was not the
whole
truth about 3D in Rev...
The arcadeEngine page clearly talks wireframe Object
Viktoras,
I might be wrong on this, but according to my experience, if you have
3 years to achieve your project, I would suggest considering writing your
own external to interface Rev with openGL...
Well, I haven't coded any external during the last couple of years and my
experience is based on
Message---
From: jbv
Date: 11/23/06 12:01:44
To: How to use Revolution
Subject: Re: Where Rev could be going...3D?
Viktoras,
> Hey, hey
>
> I provoked the 3D stuff not because to force someone starting developing
Rev
> 3D module from scratch...
> The intention w
Viktoras,
> Hey, hey
>
> I provoked the 3D stuff not because to force someone starting developing Rev
> 3D module from scratch...
> The intention was to draw your attention to the fact that OpenGL 3D engine
> for the Revolution ALREADY EXISTS and sits on the shell exposed by iGame3D
> with seemi
Hey, hey
I provoked the 3D stuff not because to force someone starting developing Rev
3D module from scratch...
The intention was to draw your attention to the fact that OpenGL 3D engine
for the Revolution ALREADY EXISTS and sits on the shell exposed by iGame3D
with seemingly no one being inter
There are probably a dozen different angles on improving the API,
however... my number one would be support for any sort of custom
object. It's nearly impossible to maintain anything inside of a Rev
window. Note that the guys at Altuit did a masterful job with
altBrowser, but that it still
Richard,
> jbv wrote:
> > too bad all the time spent ranting on this list about
> > Rev missing features can't be used to code those
> > features instead...
>
> What changes would be needed to the externals API?
please remember I was using the externals API available
for MC 2.4 in 2003... AFAIR
Mark,
> So why didn't you?
AFAIR I had a couple of emails exchange with someone at RR (might be Tuviah
but I'm not sure - I'd need to check my archives) about using openGL
for 2D vector graphics, but suddenly didn't get any answer to my questions
and suggestions...
please remember that it was i
jbv wrote:
too bad all the time spent ranting on this list about
Rev missing features can't be used to code those
features instead...
What changes would be needed to the externals API?
--
Richard Gaskin
Fourth World Media Corporation
_
So why didn't you?
Chris and Chipp at altuit did with altBrowser, and it became part of
RunRevs 'Rev Select' programme, and is now going to be part of the
standard distribution - which suggests that RunRev are quite open to
non-RunRev enhancements of the product.
How worthwhile financiall
JBV-
Clearly there is some level of "open"-ness. If you check out Bill's post in
the forum he's done the development..he just needs someone to help with the
documenation/sample code and QA. The iGame3d api is huge and needs some
dedicated individual to provide some elbow grease to make it happe
Hi all,
>
> Is anything constructive going on between Revolution Ltd and iGame3D or just
> silence?..
>
once again, this kind of discussion is a blatant demonstration of the kind of
dead-end
the Rev community is "trapped" into (yes, I'm using these "strong" words on
purpose) : waiting endlessly
"Viktoras Didziulis" <[EMAIL PROTECTED]>
Date: 22 november 2006 18:12:27 GMT+01:00
To: "How to use Revolution"
Subject: Re: Where Rev could be going...3D?
Reply-To: How to use Revolution
And fortunately for us here on this list, Google Earth is the
type of thing that'
For further info: http://www.igame3d.de/DeadDays/postmortem.html
On 22 Nov 2006, at 17:12, Viktoras Didziulis wrote:
And fortunately for us here on this list, Google Earth is the
type of thing that's easier for us to build.
Google Earth heavily relies on its 3D engine loading all the complex
>And fortunately for us here on this list, Google Earth is the
>type of thing that's easier for us to build.
Google Earth heavily relies on its 3D engine loading all the complex
textures and objects on a sphere. I tried QT 3D capabilities (not virtual
reality moves, but the real 3D graphics lik
21 matches
Mail list logo