> If you want to go into detail just let me know. ;-) I´d like to help
> writing a nice game again.
Thanks Malte.
Excuse me while I just grab my drink there and
carry both it and this discussion on over to the AE
forums
--
Nicolas Cueto
___
use-re
Hi Nicolas,
if you like to use ArcadeEngine for a pacman like game here is a
out-of-the-top-of-my head approach.
Generate a maze using graphics as walls. each wall a graphic
(style=line).
Store the ID of the graphics in a custom property of the card e.g.
allWalls , each ID on one line. (*)
Thanks, Alejandro, I'm intrigued but ours are Windows
machines only. If just the scripts are available, would
they be English-like enough that they could be "trans-
lated" into Rev-talk? The Pac-Man game is especially
tempting.
--
Nicolas Cueto
___
use-r
Dave Cragg asked:
> Is this the kind of thing you were thinkig of, Nicolas, or something
> else entirely?
Sure was, Dave. In fact, that was such a brilliantly simple solution
that my maze game is now pretty well done.
Many, many thank you's!
Cheers,
Nicolas Cueto
_
Hi Nicolas,
I'm writing to point an interesting solution
to your task: a pac-man version
scripted completely in Hypercard for US$10.00
HyperGames is a HyperCard stack, jam-packed with more
than 60exciting games and useful utilities.
Creative games include anacclaimed Pong clone, a
Pac-Man clone,
2005/07/20 14:36:22 ni, Judy-san wo kaita:
> Is your
> bird's eye view cartesian
> or orthoscopic?
Orthoscopic?! If that means a viewpoint similar
to actually walking thru a maze, most definitely
x-y cartesian.
--
Nicolas Cueto
___
use-revolution mai
On 20 Jul 2005, at 03:19, Nicolas Cueto wrote:
Hello Malte,
Thanks for replying. And I'll take up your suggestion
of continuing this on the ArcadeEngine forums.
One more question here, though?
How would you like to create the maze? Randomly
(a bit hard) or from a set of template mazes?
Hair-tearing out confusing for me, too. Is your bird's eye view cartesian
or orthoscopic? If the former, it's probably doable. I gave up on the
latter. I'm a math weenie.
Judy
On Wed, 20 Jul 2005, Nicolas Cueto wrote:
> Hello Malte,
>
> Thanks for replying. And I'll take up your suggestion
>
Hello Malte,
Thanks for replying. And I'll take up your suggestion
of continuing this on the ArcadeEngine forums.
One more question here, though?
> How would you like to create the maze? Randomly
> (a bit hard) or from a set of template mazes?
Your "a bit hard" is surely "hair-tearing hard" for
Hi Nicolas,
>(oh! how I wish "arcadeEngine" had come out
>just a couple of weeks earlier!)
I had a hard time keeping me from posting that there´ll be something to
help soon. :-)
>As for the maze itelf, the only options I
>see are to "draw" the maze either with
>(a) a graphics application and
Hello List,
My "space invaders" stack now done (oh!
how I wish "arcadeEngine" had come out
just a couple of weeks earlier!), it's
now onto the next game: a "maze game"
stack.
In this game, language students have a
birds-eye view of a 2D maze. They then
he
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