Re: a maze-game stack?

2005-07-20 Thread Nicolas Cueto
> If you want to go into detail just let me know. ;-) I´d like to help > writing a nice game again. Thanks Malte. Excuse me while I just grab my drink there and carry both it and this discussion on over to the AE forums -- Nicolas Cueto ___ use-re

Re: a maze-game stack?

2005-07-20 Thread Malte Brill
Hi Nicolas, if you like to use ArcadeEngine for a pacman like game here is a out-of-the-top-of-my head approach. Generate a maze using graphics as walls. each wall a graphic (style=line). Store the ID of the graphics in a custom property of the card e.g. allWalls , each ID on one line. (*)

Re: a maze-game stack?

2005-07-20 Thread Nicolas Cueto
Thanks, Alejandro, I'm intrigued but ours are Windows machines only. If just the scripts are available, would they be English-like enough that they could be "trans- lated" into Rev-talk? The Pac-Man game is especially tempting. -- Nicolas Cueto ___ use-r

Re: a maze-game stack?

2005-07-20 Thread Nicolas Cueto
Dave Cragg asked: > Is this the kind of thing you were thinkig of, Nicolas, or something > else entirely? Sure was, Dave. In fact, that was such a brilliantly simple solution that my maze game is now pretty well done. Many, many thank you's! Cheers, Nicolas Cueto _

Re: a maze-game stack?

2005-07-20 Thread Alejandro Tejada
Hi Nicolas, I'm writing to point an interesting solution to your task: a pac-man version scripted completely in Hypercard for US$10.00 HyperGames is a HyperCard stack, jam-packed with more than 60exciting games and useful utilities. Creative games include anacclaimed Pong clone, a Pac-Man clone,

Re: a maze-game stack?

2005-07-20 Thread Nicolas Cueto
2005/07/20 14:36:22 ni, Judy-san wo kaita: > Is your > bird's eye view cartesian > or orthoscopic? Orthoscopic?! If that means a viewpoint similar to actually walking thru a maze, most definitely x-y cartesian. -- Nicolas Cueto ___ use-revolution mai

Re: a maze-game stack?

2005-07-20 Thread Dave Cragg
On 20 Jul 2005, at 03:19, Nicolas Cueto wrote: Hello Malte, Thanks for replying. And I'll take up your suggestion of continuing this on the ArcadeEngine forums. One more question here, though? How would you like to create the maze? Randomly (a bit hard) or from a set of template mazes?

Re: a maze-game stack?

2005-07-19 Thread Judy Perry
Hair-tearing out confusing for me, too. Is your bird's eye view cartesian or orthoscopic? If the former, it's probably doable. I gave up on the latter. I'm a math weenie. Judy On Wed, 20 Jul 2005, Nicolas Cueto wrote: > Hello Malte, > > Thanks for replying. And I'll take up your suggestion >

Re: a maze-game stack?

2005-07-19 Thread Nicolas Cueto
Hello Malte, Thanks for replying. And I'll take up your suggestion of continuing this on the ArcadeEngine forums. One more question here, though? > How would you like to create the maze? Randomly > (a bit hard) or from a set of template mazes? Your "a bit hard" is surely "hair-tearing hard" for

Re: a maze-game stack?

2005-07-19 Thread Malte Brill
Hi Nicolas, >(oh! how I wish "arcadeEngine" had come out >just a couple of weeks earlier!) I had a hard time keeping me from posting that there´ll be something to help soon. :-) >As for the maze itelf, the only options I >see are to "draw" the maze either with >(a) a graphics application and

a maze-game stack?

2005-07-18 Thread N Cueto
Hello List, My "space invaders" stack now done (oh! how I wish "arcadeEngine" had come out just a couple of weeks earlier!), it's now onto the next game: a "maze game" stack. In this game, language students have a birds-eye view of a 2D maze. They then he