Re: exportscripts.rev

2007-11-14 Thread Jim Ault
On 11/14/07 9:01 PM, "Josh Mellicker" <[EMAIL PROTECTED]> wrote: > Just wanted to let everyone know I updated this little script > exporter a little, the new version is here: > http://revcoders.org/resources/exportscripts.rev.zip > It will now export all your project's scripts as text files every

Re: exportscripts.rev

2007-11-14 Thread Josh Mellicker
Just wanted to let everyone know I updated this little script exporter a little, the new version is here: http://revcoders.org/resources/exportscripts.rev.zip It will now export all your project's scripts as text files every 30 minutes (or whatever time interval you set), into a uniquely num

Re: exportscripts.rev

2007-04-03 Thread Jerry Daniels
AH...all becomes clear now! That's an interesting problem. Galaxy in this case is under the impression that you may have changed your script and just not compiled it since Galaxy is a stateless editor and the Rev editor is not. When we do a global search and replace with Galaxy Projects, we

Re: exportscripts.rev

2007-04-02 Thread Kay C Lan
On 3/30/07, Jerry Daniels <[EMAIL PROTECTED]> wrote: I'm sorry, but I CANNOT confirm that. Use the tool menu on Galaxy Projects to find and replace a string. I apologise Jerry, I should have been more specific, Unfortunately many of my opportunities to post to the list are when I'm away from

Re: exportscripts.rev

2007-03-30 Thread Jerry Daniels
I'm sorry, but I CANNOT confirm that. Use the tool menu on Galaxy Projects to find and replace a string. PLUS: Galaxy Projects find or find/replace will only target objects that are visible in the tree, so you may want to open all folders. This lets you target a search. Very handy. Best,

Re: exportscripts.rev

2007-03-29 Thread Mark Wieder
Jim- Thursday, March 29, 2007, 3:51:44 PM, you wrote: > put "(?Ui).*(clientName)$" into regEx > put replaceText(formLetter,regEx, tClientName) into letterToSend ...nice... > I can search for all the ways I have used "regEx" in my scripts. Wish I > would have started doing this 2 years ago when

Re: exportscripts.rev

2007-03-29 Thread Kay C Lan
On 3/30/07, Jerry Daniels <[EMAIL PROTECTED]> wrote: If you value your time and your sanity, you might give Galaxy a test drive: Jerry, can you confirm that if I want to do a 'replace all' of a term in EVERY occurrence within a stack and it's substacks, I have to turn Galaxy Off and use the R

Re: exportscripts.rev - Correction

2007-03-29 Thread Kay C Lan
On 3/30/07, Trevor DeVore <[EMAIL PROTECTED]> wrote: You are probably on an Intel machine. I had to recompile and modify the code a bit to work with the modified language code glue that BareBones introduced with Intel support. I can send it to you if you email me off-list. Someday my site wil

Re: exportscripts.rev

2007-03-29 Thread Jim Ault
On 3/29/07 2:45 PM, "Sarah Reichelt" <[EMAIL PROTECTED]> wrote: >> What I found the most helpful is to be able to instantly search all >> the scripts of every Rev project I've ever worked on without having >> to open them. >> >> (Opening them in Rev takes more time, and sometimes triggers openCar

Re: exportscripts.rev

2007-03-29 Thread J. Landman Gay
Jim Ault wrote: Just a few comments that I know about: In Revolution script editor I can't print tabs Yes, the tab key is used to run the 'reformat script' so you can only use tabs after comments, if you paste from another editor. If you go to Preferences -> Script Editor and turn off "auto

Re: exportscripts.rev

2007-03-29 Thread Sarah Reichelt
What I found the most helpful is to be able to instantly search all the scripts of every Rev project I've ever worked on without having to open them. (Opening them in Rev takes more time, and sometimes triggers openCard and openStack scripts, and there are sometimes stack name conflicts, especial

Re: exportscripts.rev - Correction

2007-03-29 Thread Trevor DeVore
On Mar 29, 2007, at 1:50 PM, Devin Asay wrote: Hey Ken, Are you sure the BBedit Transcript language module still works? I tried installing both the one from your site and the one from Trevor's site. Neither of them showed up in BBedit as an available language. :-( You are probably on an

Re: exportscripts.rev

2007-03-29 Thread Josh Mellicker
On Mar 28, 2007, at 11:31 PM, Richard Gaskin wrote: What does one do with scripts outside of the IDE that can't be done directly in the IDE? What I found the most helpful is to be able to instantly search all the scripts of every Rev project I've ever worked on without having to open

Re: exportscripts.rev - Correction

2007-03-29 Thread Devin Asay
Hey Ken, Are you sure the BBedit Transcript language module still works? I tried installing both the one from your site and the one from Trevor's site. Neither of them showed up in BBedit as an available language. :-( The stsXMLXMXLEditor worked flawlessly, however. :-) Devin On Mar 29

Re: exportscripts.rev - Correction

2007-03-29 Thread Ken Ray
On Thu, 29 Mar 2007 13:22:59 -0500, Ken Ray wrote: > On Thu, 29 Mar 2007 09:18:29 +0300 (FLE Daylight Time), Viktoras > Didziulis wrote: > >> Cool! But one may end with hundreds of files this way... What about >> exporting to an xml along with properties of stacks, cards and objects? And >> then

Re: exportscripts.rev

2007-03-29 Thread Ken Ray
On Thu, 29 Mar 2007 09:18:29 +0300 (FLE Daylight Time), Viktoras Didziulis wrote: > Cool! But one may end with hundreds of files this way... What about > exporting to an xml along with properties of stacks, cards and objects? And > then its just one step towards importing back into Revolution ide

Re: exportscripts.rev

2007-03-29 Thread Devin Asay
On Mar 29, 2007, at 11:29 AM, Jim Ault wrote: On Mar 29, 2007, at 9:22 AM, Jim Ault wrote: In Revolution script editor I can't print tabs Yes, the tab key is used to run the 'reformat script' so you can only use tabs after comments, if you paste from another editor. Or just concatenate usi

Re: exportscripts.rev

2007-03-29 Thread Jim Ault
> On Mar 29, 2007, at 9:22 AM, Jim Ault wrote: > >>> In Revolution script editor I can't print tabs >> Yes, the tab key is used to run the 'reformat script' so you can >> only use >> tabs after comments, if you paste from another editor. > > Or just concatenate using the tab constant: > > put "o

Re: exportscripts.rev

2007-03-29 Thread Devin Asay
On Mar 29, 2007, at 9:22 AM, Jim Ault wrote: In Revolution script editor I can't print tabs Yes, the tab key is used to run the 'reformat script' so you can only use tabs after comments, if you paste from another editor. Or just concatenate using the tab constant: put "one" & tab

Re: exportscripts.rev

2007-03-29 Thread Jerry Daniels
If you value your time and your sanity, you might give Galaxy a test drive: http://www.daniels-mara.com/galaxy.htm http://www.runrev.com/section/revselect/galaxy/index.php I've been using tabbed browsing of object scripts and folders within handlers for a couple years. I have lots of

Re: exportscripts.rev

2007-03-29 Thread Viktoras Didziulis
Message--- From: Jim Ault Date: 03/29/07 18:23:04 To: How to use Revolution Subject: Re: exportscripts.rev If a stack is the frontmost window, try Edit:Find and replace You have a powerful combination of options, including RegEx, targeting stacks, scripts, names, and more. Look at

Re: exportscripts.rev

2007-03-29 Thread Jim Ault
agine somebody else having > completely different preferences, in fact many different preferences and > tastes, so that's why I think one may need the scripts outside the > Revolution IDE. > > All the best! > Viktoras > > ---Original Message--- > >

Re: exportscripts.rev

2007-03-29 Thread Richard Gaskin
Viktoras Didziulis wrote: In Revolution script editor I can't print tabs, find and replace phrases (e g. change names of globals) in ALL scripts of any stack with a single click (or is this option hidden somewhere?), find and replace using regular expressions, line numbering is absent (yes I know

Re: exportscripts.rev

2007-03-29 Thread Dave
Hi, Yes, the CodeWarrior Editor is much more powerful too. All the Best Dave On 29 Mar 2007, at 09:55, Viktoras Didziulis wrote: And I forgot to mention that undo/redo in Revolution script editor is very limited... But Revolution is still my favorite RAD anyway :-) Sorry for this additio

Re: exportscripts.rev

2007-03-29 Thread Dave
Hi, Well I've got my own Exporter/Importer which dumps into a Folder and File Hierarchy, I can then drag the base folder into (say) a CodeWarrior Project and then do complex searches between separate stack/application. Also the Folder/File Compare in CodeWarrior is second to none and I've

Re: exportscripts.rev

2007-03-29 Thread Viktoras Didziulis
And I forgot to mention that undo/redo in Revolution script editor is very limited... But Revolution is still my favorite RAD anyway :-) Sorry for this additional post :-( Best! Viktoras ___ use-revolution mailing list use-revolution@lists.runrev

Re: exportscripts.rev

2007-03-29 Thread Viktoras Didziulis
:31:31 To: How to use Revolution Subject: Re: exportscripts.rev Viktoras Didziulis wrote: > What about exporting to an xml along with properties of stacks, > cards and objects? And then its just one step towards importing > back into Revolution ide ;-) What does one do with sc

Re: exportscripts.rev

2007-03-28 Thread Richard Gaskin
Viktoras Didziulis wrote: > What about exporting to an xml along with properties of stacks, > cards and objects? And then its just one step towards importing > back into Revolution ide ;-) What does one do with scripts outside of the IDE that can't be done directly in the IDE? -- Richard Gask

Re: exportscripts.rev

2007-03-28 Thread Viktoras Didziulis
Cool! But one may end with hundreds of files this way... What about exporting to an xml along with properties of stacks, cards and objects? And then its just one step towards importing back into Revolution ide ;-) Then everyone could use "my favorite script editor" to edit Revolution scripts withou

Re: exportscripts.rev

2007-03-28 Thread Bill at iGame3D
for ages. I prefered a system that used folder hiearchies. Only used my exports once in while but they do help. This exporter is nice and quick, but... After much applescript file name processing I have a 512 file result from exportScripts.rev http://www.igame3d.com/rev/text/ig3d_ui_main/ http://w

Re: exportscripts.rev

2007-03-27 Thread Josh Mellicker
On Mar 26, 2007, at 7:05 PM, Kay C Lan wrote: On 3/27/07, Josh Mellicker <[EMAIL PROTECTED]> wrote: I put together a little stack (with Jim Ault's help- thanks Jim!) that exports all the scripts of your stacks, substacks, cards and controls into separate text files in a folder. Perfect tim

Re: exportscripts.rev

2007-03-26 Thread Kay C Lan
On 3/27/07, Josh Mellicker <[EMAIL PROTECTED]> wrote: I put together a little stack (with Jim Ault's help- thanks Jim!) that exports all the scripts of your stacks, substacks, cards and controls into separate text files in a folder. Perfect timing. Are you Catholic? :-) __

Re: exportscripts.rev

2007-03-26 Thread Josh Mellicker
Just realized Windows users will have to change the specialFolderPath line... On Mar 26, 2007, at 3:23 PM, Josh Mellicker wrote: I put together a little stack (with Jim Ault's help- thanks Jim!) that exports all the scripts of your stacks, substacks, cards and controls into separate text

exportscripts.rev

2007-03-26 Thread Josh Mellicker
I put together a little stack (with Jim Ault's help- thanks Jim!) that exports all the scripts of your stacks, substacks, cards and controls into separate text files in a folder. Then, a text editor like TextWrangler will search the whole folder containing all the scripts from all your proj