Re: flashing using deep mask

2006-04-18 Thread Scott Rossi
Recently, Peter T. Evensen wrote: I have a stack whose windowShape is set to the ID of a png with a transparent background (i.e., alpha mask). This lets me change the mask without the stack window flashing; however, I now get flashing when I display a .png over the backgound png, and it

Re: flashing using deep mask

2006-04-18 Thread Peter T. Evensen
This happens both on 2.6.1 and 2.7 on Windows XP. I haven't tried it on Mac yet. I have a background png that the player is on top of. The mask png is on a different card that is not displayed. I went with a deep mask so I could switch between two masks without the window being closed and

flashing using deep mask

2006-04-17 Thread Peter T. Evensen
I have a stack whose windowShape is set to the ID of a png with a transparent background (i.e., alpha mask). This lets me change the mask without the stack window flashing; however, I now get flashing when I display a .png over the backgound png, and it seems I can no longer interact with my