On 23/6/04 12:42 am, william griffin <[EMAIL PROTECTED]> wrote:
> I'm sorry Mr Miller, but that claim is in contradiction with
> the evidence provided above and my extensive correspondence archives.
> I've provided stacks, bug reports, screen shots, and as detailed
> descriptions as I possibly
on Tue, 22 Jun 2004
Brian Yennie wrote:
[snip]
> It sounds like there's light at the end of the
> tunnel,
[snip]
I'm glad to read that these problems are in their
way to be solved. Just, do not let that such things
stop your whole development cycle. The developers,
from this mail list are alway
william griffin wrote:
> Metacard crashed while doing nothing at all.
With all due respect, that doesn't seem possible. And many of us push
the heck out of it without crashing.
_Something_ caused the crash. Have you sent the crash log to RunRev?
> Its not supported or updated.
On the contrary:
Date: Tue, 22 Jun 2004 02:02:31 -0400
From: Brian Yennie <[EMAIL PROTECTED]>
Subject: Re: iGame3D status 062204
To: How to use Revolution <[EMAIL PROTECTED]>
Message-ID: <[EMAIL PROTECTED]>
William,
FWIW, your bug report appears to be left as "UNCONFIRMED" in BugZi
FWIW, your bug report appears to be left as "UNCONFIRMED" in BugZilla,
so it doesn't look like anyone at RunRev duplicated it. I downloaded
your test stack and confirmed it within a couple of minutes myself.
I'm
normally quite defensive of the Rev folks, but this one really is easy
to see at work.
On Jun 22, 2004, at 4:26 PM, [EMAIL PROTECTED]
wrote:
From: william griffin <[EMAIL PROTECTED]>
Subject: Re: iGame3D status 062204
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
...
Po
On 22/6/04 7:02 am, Brian Yennie <[EMAIL PROTECTED]> wrote:
> FWIW, your bug report appears to be left as "UNCONFIRMED" in BugZilla,
> so it doesn't look like anyone at RunRev duplicated it. I downloaded
> your test stack and confirmed it within a couple of minutes myself. I'm
> normally quite def
On 22/6/04 6:23 am, william griffin <[EMAIL PROTECTED]> wrote:
> At this time, I'm too burned out to clearly see the light at the end of
> the tunnel.
> I can just barely express the emotional toll this situation has taken
> on me.
> I'm waiting for a divine spark of inspiration to overcome the cu
From: Brian Yennie
• Date: Mon, 21 Jun 2004 23:02:38 -0700
William,
FWIW, your bug report appears to be left as "UNCONFIRMED" in
BugZilla, so it doesn't look like anyone at RunRev duplicated it. I
downloaded your test stack and confirmed it within a couple of minutes
myself. I'm
William,
I, too, took a gander at your Broken Menus mouse stack. And while I
didn't spend a lot of time with it, I did find some scripting issues of
concern.
For instance the script of btn "make a popup":
on mouseWithin
if the mouse is down then popup cd btn "File" of group "menuBar 1"
end mou
you have a mousedown
event handler within the menu button... ;)
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of william
> griffin
> Sent: Tuesday, June 22, 2004 07:24
> To: [EMAIL PROTECTED]
> Cc: [EMAIL PROTECTED]; Tobias Opferman
William,
Does the crash only happen with menus that are _both_ in the menubar
and used as dropdowns? From the looks of the crash report, Rev is
having problems finding the menu in memory, which could be indicative
of it being already allocated to the main menubar? If so, is is totally
necessary
William,
FWIW, your bug report appears to be left as "UNCONFIRMED" in BugZilla,
so it doesn't look like anyone at RunRev duplicated it. I downloaded
your test stack and confirmed it within a couple of minutes myself. I'm
normally quite defensive of the Rev folks, but this one really is easy
to
Date: Mon, 21 Jun 2004 08:09:29 -0700 (PDT)
From: Alejandro Tejada <[EMAIL PROTECTED]>
Subject: What happens with igame3d?
Does anyone knows happens to http://www.igame3d.com
The OpenGL programming system that they implemented
shows a lot of possibilities, but it has vanished
from their site. I was
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