Re: iGame3D Status 062204 (Long detailed reply)

2004-06-23 Thread Kevin Miller
On 23/6/04 12:42 am, william griffin <[EMAIL PROTECTED]> wrote: > I'm sorry Mr Miller, but that claim is in contradiction with > the evidence provided above and my extensive correspondence archives. > I've provided stacks, bug reports, screen shots, and as detailed > descriptions as I possibly

Re: iGame3D status 062204

2004-06-23 Thread Alejandro Tejada
on Tue, 22 Jun 2004 Brian Yennie wrote: [snip] > It sounds like there's light at the end of the > tunnel, [snip] I'm glad to read that these problems are in their way to be solved. Just, do not let that such things stop your whole development cycle. The developers, from this mail list are alway

Re: iGame3D Status 062204 (Long detailed reply)

2004-06-23 Thread Richard Gaskin
william griffin wrote: > Metacard crashed while doing nothing at all. With all due respect, that doesn't seem possible. And many of us push the heck out of it without crashing. _Something_ caused the crash. Have you sent the crash log to RunRev? > Its not supported or updated. On the contrary:

Re: iGame3D Status 062204 (Long detailed reply)

2004-06-23 Thread william griffin
Date: Tue, 22 Jun 2004 02:02:31 -0400 From: Brian Yennie <[EMAIL PROTECTED]> Subject: Re: iGame3D status 062204 To: How to use Revolution <[EMAIL PROTECTED]> Message-ID: <[EMAIL PROTECTED]> William, FWIW, your bug report appears to be left as "UNCONFIRMED" in BugZi

Re: iGame3D status 062204

2004-06-22 Thread Brian Yennie
FWIW, your bug report appears to be left as "UNCONFIRMED" in BugZilla, so it doesn't look like anyone at RunRev duplicated it. I downloaded your test stack and confirmed it within a couple of minutes myself. I'm normally quite defensive of the Rev folks, but this one really is easy to see at work.

Re: iGame3D status 062204

2004-06-22 Thread Frank Leahy
On Jun 22, 2004, at 4:26 PM, [EMAIL PROTECTED] wrote: From: william griffin <[EMAIL PROTECTED]> Subject: Re: iGame3D status 062204 To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed ... Po

Re: iGame3D status 062204

2004-06-22 Thread Kevin Miller
On 22/6/04 7:02 am, Brian Yennie <[EMAIL PROTECTED]> wrote: > FWIW, your bug report appears to be left as "UNCONFIRMED" in BugZilla, > so it doesn't look like anyone at RunRev duplicated it. I downloaded > your test stack and confirmed it within a couple of minutes myself. I'm > normally quite def

Re: iGame3D status 062204

2004-06-22 Thread Kevin Miller
On 22/6/04 6:23 am, william griffin <[EMAIL PROTECTED]> wrote: > At this time, I'm too burned out to clearly see the light at the end of > the tunnel. > I can just barely express the emotional toll this situation has taken > on me. > I'm waiting for a divine spark of inspiration to overcome the cu

Re: iGame3D status 062204

2004-06-22 Thread Wouter
From: Brian Yennie • Date: Mon, 21 Jun 2004 23:02:38 -0700 William, FWIW, your bug report appears to be left as "UNCONFIRMED" in BugZilla, so it doesn't look like anyone at RunRev duplicated it. I downloaded your test stack and confirmed it within a couple of minutes myself. I'm

Re: iGame3D status 062204

2004-06-22 Thread Chipp Walters
William, I, too, took a gander at your Broken Menus mouse stack. And while I didn't spend a lot of time with it, I did find some scripting issues of concern. For instance the script of btn "make a popup": on mouseWithin if the mouse is down then popup cd btn "File" of group "menuBar 1" end mou

RE: iGame3D status 062204

2004-06-22 Thread MisterX
you have a mousedown event handler within the menu button... ;) > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of william > griffin > Sent: Tuesday, June 22, 2004 07:24 > To: [EMAIL PROTECTED] > Cc: [EMAIL PROTECTED]; Tobias Opferman

Re: iGame3D status 062204

2004-06-21 Thread Brian Yennie
William, Does the crash only happen with menus that are _both_ in the menubar and used as dropdowns? From the looks of the crash report, Rev is having problems finding the menu in memory, which could be indicative of it being already allocated to the main menubar? If so, is is totally necessary

Re: iGame3D status 062204

2004-06-21 Thread Brian Yennie
William, FWIW, your bug report appears to be left as "UNCONFIRMED" in BugZilla, so it doesn't look like anyone at RunRev duplicated it. I downloaded your test stack and confirmed it within a couple of minutes myself. I'm normally quite defensive of the Rev folks, but this one really is easy to

Re: iGame3D status 062204

2004-06-21 Thread william griffin
Date: Mon, 21 Jun 2004 08:09:29 -0700 (PDT) From: Alejandro Tejada <[EMAIL PROTECTED]> Subject: What happens with igame3d? Does anyone knows happens to http://www.igame3d.com The OpenGL programming system that they implemented shows a lot of possibilities, but it has vanished from their site. I was