Re: [math] Cross and Dot Product (not centered at the origin)

2011-06-20 Thread Curtis Jensen
On Thu, Jun 16, 2011 at 11:59 PM, Luc Maisonobe wrote: > Le 16/06/2011 21:43, Curtis Jensen a écrit : >> >> On Wed, Jun 15, 2011 at 12:01 PM, Luc Maisonobe >>  wrote: >>> >>> Le 15/06/2011 19:57, Curtis Jensen a écrit : The Vector2D and Vector3D classes have dotProduct and crossProduct >

Re: [math] Cross and Dot Product (not centered at the origin)

2011-06-17 Thread Luc Maisonobe
Le 16/06/2011 21:43, Curtis Jensen a écrit : On Wed, Jun 15, 2011 at 12:01 PM, Luc Maisonobe wrote: Le 15/06/2011 19:57, Curtis Jensen a écrit : The Vector2D and Vector3D classes have dotProduct and crossProduct methods. I assume this is done be considering each vector originating There is

Re: [math] Cross and Dot Product (not centered at the origin)

2011-06-16 Thread Curtis Jensen
On Wed, Jun 15, 2011 at 12:01 PM, Luc Maisonobe wrote: > Le 15/06/2011 19:57, Curtis Jensen a écrit : >> >> The Vector2D and Vector3D classes have dotProduct and crossProduct >> methods.  I assume this is done be considering each vector originating > > There is no crossProduct in Vector2D in the c

Re: [math] Cross and Dot Product (not centered at the origin)

2011-06-15 Thread Luc Maisonobe
Le 15/06/2011 19:57, Curtis Jensen a écrit : The Vector2D and Vector3D classes have dotProduct and crossProduct methods. I assume this is done be considering each vector originating There is no crossProduct in Vector2D in the current version I think. from the origin. How can the dot product

[math] Cross and Dot Product (not centered at the origin)

2011-06-15 Thread Curtis Jensen
The Vector2D and Vector3D classes have dotProduct and crossProduct methods. I assume this is done be considering each vector originating from the origin. How can the dot product and cross products be calculated for vectors not centered at the origin? Thanks, Curtis -