On Thu, Jun 16, 2011 at 11:59 PM, Luc Maisonobe wrote:
> Le 16/06/2011 21:43, Curtis Jensen a écrit :
>>
>> On Wed, Jun 15, 2011 at 12:01 PM, Luc Maisonobe
>> wrote:
>>>
>>> Le 15/06/2011 19:57, Curtis Jensen a écrit :
The Vector2D and Vector3D classes have dotProduct and crossProduct
>
Le 16/06/2011 21:43, Curtis Jensen a écrit :
On Wed, Jun 15, 2011 at 12:01 PM, Luc Maisonobe wrote:
Le 15/06/2011 19:57, Curtis Jensen a écrit :
The Vector2D and Vector3D classes have dotProduct and crossProduct
methods. I assume this is done be considering each vector originating
There is
On Wed, Jun 15, 2011 at 12:01 PM, Luc Maisonobe wrote:
> Le 15/06/2011 19:57, Curtis Jensen a écrit :
>>
>> The Vector2D and Vector3D classes have dotProduct and crossProduct
>> methods. I assume this is done be considering each vector originating
>
> There is no crossProduct in Vector2D in the c
Le 15/06/2011 19:57, Curtis Jensen a écrit :
The Vector2D and Vector3D classes have dotProduct and crossProduct
methods. I assume this is done be considering each vector originating
There is no crossProduct in Vector2D in the current version I think.
from the origin. How can the dot product
The Vector2D and Vector3D classes have dotProduct and crossProduct
methods. I assume this is done be considering each vector originating
from the origin. How can the dot product and cross products be
calculated for vectors not centered at the origin?
Thanks,
Curtis
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