I see. But even if you would have an operator (A,B)->(A,B), it would not
be possible to block A if B does not deliver any data, because of
Flink's internal design.
You will need to use an custom solution: something like to a map (one
for each steam) that use an side-communication channel (ie,
Yes, this is generally a viable design, and is actually something we
started off with.
The problem in our case is, however, that either of the streams can
occasionally (due to external producer's issues) get stuck for an arbitrary
period of time, up to several hours. Buffering the other one
That is correct. But there is no reason to throttle an input stream.
If you implements an Outer-Join you will have two in-memory buffers
holding the record of each stream of your "time window". Each time you
receive a watermark, you can remove all "expired" records from the
buffer of the other
Hmm, probably I don't really get how Flink's execution model works. As far
as I understand, the preferred way to throttle down stream consumption is
to simply have an operator with a conditional Thread.sleep() inside.
Wouldn't calling sleep() in either of TwoInputStreamOperator's
I cannot follow completely. TwoInputStreamOperators defines two methods
to process watermarks for each stream.
So you can sync both stream within your outer join operator you plan to
implement.
-Matthias
On 05/11/2016 05:00 PM, Alexander Gryzlov wrote:
> Hello,
>
> We're implementing a
Hello,
We're implementing a streaming outer join operator based on a
TwoInputStreamOperator with an internal buffer. In our use-case only the
items whose timestamps are within a several-second interval of each other
can join, so we need to synchronize the two input streams to ensure maximal