New Tutorial online: Creator with Lattice-Deformer

2005-11-24 Thread Matthias Kappenberg
Hi all, Tutorial to creator with lattice. after Nandors QT: http://www.matthias-kappenberg.de/index.php?id=115 Any critic is welcome. Hope it's helpy, Matthias

New tutorial online

2005-11-24 Thread Matthias Kappenberg
Hi all, Tutorial to creator with lattice. after Nandors QT: http://www.matthias-kappenberg.de/index.php?id=115 Any critic is welcome. Hope it's helpy, Matthias

Re: Duplicating skeletons with attached SDS

2005-11-24 Thread Matthias Kappenberg
Hi Carlo, I think SkinManager shows the true binding and RS hides something. I'll try to understand, what's going on there. BTW: If I click on the "SDS-level" (the "root") in SkinManager it's crashing RS. Many thanks for this great plugin :-) It's a great add for RS in my opinion. Matthias

Re: Duplicating skeletons with attached SDS

2005-11-24 Thread Carlo Lanzotti
Hi Matthias, SkinManager shows a binding to multiple skeletons. How can I unbind the SDS from one skeleton without loosing the other binding? I'll check if this is a SkinManager bug and maybe i'll post a patch to download. Anyway, soon SkinManager will be replaced by RealPuppet that have ma

Re: Creator and lattice cube

2005-11-24 Thread Nandor Kertes
Yes what I mad wrong :-( Thanks I look at the project Nandor Kertes > --- Ursprüngliche Nachricht --- > Von: "Matthias Kappenberg" <[EMAIL PROTECTED]> > An: > Betreff: Re: Creator and lattice cube > Datum: Thu, 24 Nov 2005 15:13:58 +0100 > > Hi Nandor, > > Something like the attached? > > Ma

RE: Which video card and screen?

2005-11-24 Thread Arjo Rozendaal
Thank you Vesa, That did the trick, clipping was set from 0,1 to 14000. Limiting it to 2000 solved the issue Arjo. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Vesa Meskanen > Sent: woensdag 23 november 2005 19:58 > To: user-list@light.realsoft3d.c

Creator and lattice cube

2005-11-24 Thread Nandor Kertes
Hello , is it possible to create a lot of a simple nurbs ball and use the creator ? Yes Now it is possible to send all createt nurbs ball true a lattice derformation cube ? only the first nurbs ball is bind to the lattice cube and deform it Partikels are deformet all to the lattice deformatio

Duplicating skeletons with attached SDS

2005-11-24 Thread Matthias Kappenberg
Hi all, I've duplicated a SDS+skeleton, and all went fine. The second SDS is following the second bone. I'm very happy that this is working, but I don't know why it's now working (in older RS versions this causes strange behaviour) SkinManager shows a binding to multiple skeletons. How can I unb

RE: Question about light sensitivity

2005-11-24 Thread Frank Bueters
Sorry again, that one is solved too, it only works with parallel- and point lights. I'll start chewing on my hat... Frank > I'm sorry, Light Sensitivity=Texture(Map coords) should have > been under a Light Properties shader, no problems with the > custom channel now. > > However, there is no

RE: Question about light sensitivity

2005-11-24 Thread Frank Bueters
I'm sorry, Light Sensitivity=Texture(Map coords) should have been under a Light Properties shader, no problems with the custom channel now. However, there is no visible effect on the lightsource that I apply this material to. Can anybody point me in the right direction? The part of the manual

Question about light sensitivity

2005-11-24 Thread Frank Bueters
The manual describes how to put up a material that alters the light from a light source according to an image map: simply put Light Sensitivity=Texture(Map coords) under a Light Sensitivity shader. When I recreate this I get a "VSL object refers to unknown channel: Light Sensitivity". And yes