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studio
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> Hi Garrs,
> it's the:
> Die animierte Version als WMV ca. 3mb
> or:
> Die animierte Version als XVID-Avi ca. 2mb
> one the same site
> Best wishes,
> Matthias
Hi Matthias :
OK , is this just a shading test ? It say's "eye's open/
close" but I don't see any movement . Anyway , it looks go
Date: Sat, 28 Jan 2006 06:59:53 GMT
X-Posting-IP: 66.199.80.157
X-Mailer: niagara.com webmail Standard Edition v3.2.7
> Hi Garrs,
> it's the:
> Die animierte Version als WMV ca. 3mb
> or:
> Die animierte Version als XVID-Avi ca. 2mb
> one the same site
> Best wishes,
> Matthias
Hi Matthias :
Date: Sat, 28 Jan 2006 06:59:31 GMT
X-Posting-IP: 66.199.80.157
X-Mailer: niagara.com webmail Standard Edition v3.2.7
> Hi Garrs,
> it's the:
> Die animierte Version als WMV ca. 3mb
> or:
> Die animierte Version als XVID-Avi ca. 2mb
> one the same site
> Best wishes,
> Matthias
Hi Matthias :
Date: Sat, 28 Jan 2006 06:59:46 GMT
X-Posting-IP: 66.199.80.157
X-Mailer: niagara.com webmail Standard Edition v3.2.7
> Hi Garrs,
> it's the:
> Die animierte Version als WMV ca. 3mb
> or:
> Die animierte Version als XVID-Avi ca. 2mb
> one the same site
> Best wishes,
> Matthias
Hi Matthias :
Date: Sat, 28 Jan 2006 06:59:16 GMT
X-Posting-IP: 66.199.80.157
X-Mailer: niagara.com webmail Standard Edition v3.2.7
> Hi Garrs,
> it's the:
> Die animierte Version als WMV ca. 3mb
> or:
> Die animierte Version als XVID-Avi ca. 2mb
> one the same site
> Best wishes,
> Matthias
Hi Matthias :
> Okay, let's do a small competition: let's make an animation. You use
> metaballs, I'll use fluid dynamics. :-)
> Andreas
Hi Andreas :
Hey , how about we get together and ask Vesa for a batch
obj loader , and a script that will render only the .obj
that corresponds to the current frame ( 001.o
Hi Zaug,
This is also useful looking.
Many Thanks
Neil Cooke
- Original Message -
From: "Zaug" <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 28, 2006 5:27 AM
Subject: Real Zelector! script
Here is a tiny script that is intended as an accessory script to Real
GreebleZ!, but may
Ok, so I can't use bump materials but I can use
colour only materials ... This exercise is not the height strata idea I had in
mind but with more exaggerated height scales to the mesh I think it might be
considered as useful.
http://www.neico.co.nz/3d/RS3DFilesToPrint.html
Thanks
Neil C
Excellent Frank,
A time saver as it is.
Fredrik and I had just decided that the float object was the one to use
to produce floating point numbers in a slider and here is the proof :D
Thankz for sharing,
Zaug
>
>
--
My love of the halfling's leaf has clearly slowed my mind.
8?o
Frank Brübac
Thanks Vesa,
Yes, the pyramid effect goes when I take the scope
factor out ... back to the drawing board.
Neil Cooke
- Original Message -
From:
Vesa Meskanen
To: user-list@light.realsoft3d.com
Sent: Friday, January 27, 2006 10:32
PM
Subject: Re: SDS UV Sets
Hello Neil
Fading bumps using scope values on UVSet vertices
has currently one major problem: vertex channel interpolation is linear. While
linear color interpolation works just fine and color gradients look smooth
enough, linear bumps look like pyramids. That is usually not
desirable.
W
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