ooops

2006-01-27 Thread studio
Sorry , my web mailer kept telling me there was an error sending that mail . studio --- This message was sent using Niagara.com Webmail. http://webmail.niagara.com/ http://www.niagara.com

re:rutting edge programsobot eyes

2006-01-27 Thread studio
> Hi Garrs, > it's the: > Die animierte Version als WMV ca. 3mb > or: > Die animierte Version als XVID-Avi ca. 2mb > one the same site > Best wishes, > Matthias Hi Matthias : OK , is this just a shading test ? It say's "eye's open/ close" but I don't see any movement . Anyway , it looks go

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2006-01-27 Thread studio
Date: Sat, 28 Jan 2006 06:59:53 GMT X-Posting-IP: 66.199.80.157 X-Mailer: niagara.com webmail Standard Edition v3.2.7 > Hi Garrs, > it's the: > Die animierte Version als WMV ca. 3mb > or: > Die animierte Version als XVID-Avi ca. 2mb > one the same site > Best wishes, > Matthias Hi Matthias :

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2006-01-27 Thread studio
Date: Sat, 28 Jan 2006 06:59:31 GMT X-Posting-IP: 66.199.80.157 X-Mailer: niagara.com webmail Standard Edition v3.2.7 > Hi Garrs, > it's the: > Die animierte Version als WMV ca. 3mb > or: > Die animierte Version als XVID-Avi ca. 2mb > one the same site > Best wishes, > Matthias Hi Matthias :

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2006-01-27 Thread studio
Date: Sat, 28 Jan 2006 06:59:46 GMT X-Posting-IP: 66.199.80.157 X-Mailer: niagara.com webmail Standard Edition v3.2.7 > Hi Garrs, > it's the: > Die animierte Version als WMV ca. 3mb > or: > Die animierte Version als XVID-Avi ca. 2mb > one the same site > Best wishes, > Matthias Hi Matthias :

[no subject]

2006-01-27 Thread studio
Date: Sat, 28 Jan 2006 06:59:16 GMT X-Posting-IP: 66.199.80.157 X-Mailer: niagara.com webmail Standard Edition v3.2.7 > Hi Garrs, > it's the: > Die animierte Version als WMV ca. 3mb > or: > Die animierte Version als XVID-Avi ca. 2mb > one the same site > Best wishes, > Matthias Hi Matthias :

Re: echoes in blender

2006-01-27 Thread studio
> Okay, let's do a small competition: let's make an animation. You use > metaballs, I'll use fluid dynamics. :-) > Andreas Hi Andreas : Hey , how about we get together and ask Vesa for a batch obj loader , and a script that will render only the .obj that corresponds to the current frame ( 001.o

Re: Real Zelector! script

2006-01-27 Thread Neil Cooke
Hi Zaug, This is also useful looking. Many Thanks Neil Cooke - Original Message - From: "Zaug" <[EMAIL PROTECTED]> To: Sent: Saturday, January 28, 2006 5:27 AM Subject: Real Zelector! script Here is a tiny script that is intended as an accessory script to Real GreebleZ!, but may

Re: SDS UV Sets Terrain Problem

2006-01-27 Thread Neil Cooke
Ok, so I can't use bump materials but I can use colour only materials ... This exercise is not the height strata idea I had in mind but with more exaggerated height scales to the mesh I think it might be considered as useful.   http://www.neico.co.nz/3d/RS3DFilesToPrint.html   Thanks   Neil C

Re: I have made a new little "Create Nurbscurve Skript" as a Liteversion ;-) for RS 5.1

2006-01-27 Thread Zaug
Excellent Frank, A time saver as it is. Fredrik and I had just decided that the float object was the one to use to produce floating point numbers in a slider and here is the proof :D Thankz for sharing, Zaug > > -- My love of the halfling's leaf has clearly slowed my mind. 8?o Frank Brübac

Re: SDS UV Sets Terrain Problem

2006-01-27 Thread Neil Cooke
Thanks Vesa,   Yes, the pyramid effect goes when I take the scope factor out ... back to the drawing board.   Neil Cooke - Original Message - From: Vesa Meskanen To: user-list@light.realsoft3d.com Sent: Friday, January 27, 2006 10:32 PM Subject: Re: SDS UV Sets

Re: SDS UV Sets Terrain Problem

2006-01-27 Thread Vesa Meskanen
Hello Neil   Fading bumps using scope values on UVSet vertices has currently one major problem: vertex channel interpolation is linear. While linear color interpolation works just fine and color gradients look smooth enough, linear bumps look like pyramids. That is usually not desirable.   W