Re: How can I control 1D particles Size, using an animated texture?

2008-04-18 Thread Timo Mikkolainen
I don't see how that would make any difference. The optimal solution would be to make the size channel accessible in VSL. On 18/04/2008, Beg-inner <[EMAIL PROTECTED]> wrote: > Hi Timo again.. > > Would things work, if the particle specific channels, like 'Size' in my > case, was implemented so th

Re: How can I control 1D particles Size, using an animated texture?

2008-04-18 Thread Timo Mikkolainen
stom channels via JS :-? > > > Matthias > > > > - Original Message - > From: "Timo Mikkolainen" <[EMAIL PROTECTED]> > To: > Sent: Thursday, April 17, 2008 2:17 PM > Subject: Re: How can I control 1D particles Size, using an animated texture? &

Re: How can I control 1D particles Size, using an animated texture?

2008-04-17 Thread Beg-inner
Hi Timo again.. Would things work, if the particle specific channels, like 'Size' in my case, was implemented so they could show up in the 'Render Channel' popup menu that becomes activated when 'Pointwise' is checked.. ? I mean, if I in the Geometry Tab of the Particle, set the 'Color' to p

Re: How can I control 1D particles Size, using an animated texture?

2008-04-17 Thread Beg-inner
Hi Timo.. Thx for your input on this.. its much appreciated.. I think I already have tested with chors.. but I might test to see if there is a way... It would really nice to have bilateral communication in an easy way for these and other types of things inside RS without having to do coding o

Re: How can I control 1D particles Size, using an animated texture?

2008-04-17 Thread Matthias Kappenberg
Hi Timo, how do you access custom channels via JS :-? Matthias - Original Message - From: "Timo Mikkolainen" <[EMAIL PROTECTED]> To: Sent: Thursday, April 17, 2008 2:17 PM Subject: Re: How can I control 1D particles Size, using an animated texture? > Well, you ca

Re: How can I control 1D particles Size, using an animated texture?

2008-04-17 Thread Timo Mikkolainen
Well, you can't access particle size from VSL (afaik), so the only way I can think of is to assign the material to a custom channel in the particles and then use JS to copy that value to the particle size. Alternatively you could try to use a choreograph instead of js. There's a few probs though: I

Re: How can I control 1D particles Size, using an animated texture?

2008-02-28 Thread studio
> I am going to use these controlled particles inside a Metaball level, > to create cool animated Metaball shapes.. =) > Thx in advance.. > SteFan Gustafsson ( Beg-inner ) Wow , sounds cool ! Please do create a tutorial on it when you find out how it's done . garry

How can I control 1D particles Size, using an animated texture?

2008-02-28 Thread Beg-inner
Hi all.. Does anyone know how to make particles pointwise Size value to be controlled by an (animated) texture? AFAIK, the attributes values can be held in a channel and be used in materials to control/influence channels like Color and so on.. to make a material that change color depending on t