I don't see how that would make any difference.
The optimal solution would be to make the size channel accessible in VSL.
On 18/04/2008, Beg-inner <[EMAIL PROTECTED]> wrote:
> Hi Timo again..
>
> Would things work, if the particle specific channels, like 'Size' in my
> case, was implemented so th
stom channels via JS :-?
>
>
> Matthias
>
>
>
> - Original Message -
> From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
> To:
> Sent: Thursday, April 17, 2008 2:17 PM
> Subject: Re: How can I control 1D particles Size, using an animated texture?
&
Hi Timo again..
Would things work, if the particle specific channels, like 'Size' in my
case, was implemented so they could show up in the 'Render Channel' popup
menu that becomes activated when 'Pointwise' is checked.. ?
I mean, if I in the Geometry Tab of the Particle, set the 'Color' to
p
Hi Timo..
Thx for your input on this.. its much appreciated..
I think I already have tested with chors.. but I might test to see if there
is a way...
It would really nice to have bilateral communication in an easy way for
these and other types of things inside RS without having to do coding o
Hi Timo,
how do you access custom channels via JS :-?
Matthias
- Original Message -
From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
To:
Sent: Thursday, April 17, 2008 2:17 PM
Subject: Re: How can I control 1D particles Size, using an animated texture?
> Well, you ca
Well, you can't access particle size from VSL (afaik), so the only way
I can think of is to assign the material to a custom channel in the
particles and then use JS to copy that value to the particle size.
Alternatively you could try to use a choreograph instead of js.
There's a few probs though: I
> I am going to use these controlled particles inside a Metaball level,
> to create cool animated Metaball shapes.. =)
> Thx in advance..
> SteFan Gustafsson ( Beg-inner )
Wow , sounds cool ! Please do create a tutorial on it when
you find out how it's done .
garry
Hi all..
Does anyone know how to make particles pointwise Size value to be controlled by
an (animated) texture?
AFAIK, the attributes values can be held in a channel and be used in materials
to control/influence channels like Color and so on.. to make a material that
change color depending on t