Re: UV texture problem on polygonal model when not phonged

2006-08-30 Thread Vesa Meskanen
Hi Karl Tried using Phong shading, and it worked pretty good as soon as I did the Flatten Normals thing on the sds. However, I observed a shading problem when I used a mirrored instance instead of a mirrored copy of the object; they just didn't render the same. This sounds to me like a bug? I

RE: UV texture problem on polygonal model when not phonged

2006-08-29 Thread Karl.Ruben.Pettersen
Hi As the topic suggests, I'm having difficulti with stretching texture when assigned to a polygonal sds model. Texture is applied through uv sets. All quads, but might be nonplanar. But the strange thing is, when I activate phong shading for the sds object, the texture

RE: UV texture problem on polygonal model when not phonged

2006-08-28 Thread Karl.Ruben.Pettersen
Hi As the topic suggests, I'm having difficulti with stretching texture when assigned to a polygonal sds model. Texture is applied through uv sets. All quads, but might be nonplanar. But the strange thing is, when I activate phong shading for the sds object, the texture

UV texture problem on polygonal model when not phonged

2006-08-27 Thread Karl
Hi As the topic suggests, I'm having difficulti with stretching texture when assigned to a polygonal sds model. Texture is applied through uv sets. All quads, but might be nonplanar. But the strange thing is, when I activate phong shading for the sds object, the texture changes as well. In

Re: UV texture problem on polygonal model when not phonged

2006-08-27 Thread Karl
Just some more info. I've attached an image overlay showing the problem 'clearly' :p When rendering with phong I get straight lines which is what I want. Deactivating it causes bends and twists of the texture on the surface. But naturally on this object I don't want phong, but also straight

Re: UV texture problem on polygonal model when not phonged

2006-08-27 Thread Vesa Meskanen
Hello, As the topic suggests, I'm having difficulti with stretching texture when assigned to a polygonal sds model. Texture is applied through uv sets. All quads, but might be nonplanar. But the strange thing is, when I activate phong shading for the sds object, the texture changes as well.