Hi,
Thank you all you find the trees convincing enough. It was quite a struggle
to learn how the plant tool works. Beside the fact that creating trees is
something completely new to me. So it took quite some experimenting to find
out how to create these multileaf textures to keep polycount as low
very convincing picture Arjo!.
these must be the best trees I've seen in Real so far. nice.
studio Frank Bueters
Geldersekade 101
1011 EM Amsterdam
020 420 40 14
06 17 822 995
www.bueters.nl http://www.bueters.nl/>
_
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Nam
Arjo Rozendaal wrote:
Hi,
First time I used the trees in a real project.
www.xs4all.nl/~joly/temp/road.jpg
The road behind the trees and the viaduct are new, but that's not so
important here.
I'm curious what you think about my trees. They're a bit low poly on
purpo
Impressive! Well done Arjo.
Best regards,
Robert
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal
Verzonden: zondag 29 juni 2008 16:33
Aan: reallist
Onderwerp: trees
Hi,
First time I used the trees in a real project.
www.xs4all.nl/~joly/temp/road.jpg
The
Really nice Arjo.
Totally Ok IMO.
A fence perhaps, maybe autumn colouring as an idea for pictorial angles
. but the trees themselves are fine.
Neil Cooke
- Original Message -
From: Mark Heuymans
To: user-list@light.realsoft3d.com
Sent: Monday, June 30, 2008 4:41
ark
Hi,
First time I used the trees in a real project.
www.xs4all.nl/~joly/temp/road.jpg
The road behind the trees and the viaduct are new, but that's not so
important here.
I'm curious what you think about my trees. They're a bit low poly on purpose,
as I n
Hi,
First time I used the trees in a real project.
www.xs4all.nl/~joly/temp/road.jpg
The road behind the trees and the viaduct are new, but that's not so
important here.
I'm curious what you think about my trees. They're a bit low poly on
purpose, as I needed many and
Mark Heuymans wrote:
OK, here are a few birch modifications:
http://www.athanor3d.com/pub/birch03c1.jpg
http://www.athanor3d.com/pub/birch03d1.jpg
I'll upload some project files with a translucent leaf shader if anyone is
interested.
-Mark
Cool guys! Lets see some images! :)
Have a grea
Massive ... thanks Mark.
- Original Message -
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, May 21, 2008 8:04 AM
Subject: Re: trees
OK, here are a few birch modifications:
http://www.athanor3d.com/pub/birch03c1.jpg
http://www.athanor3d.com/pub/bi
OK, here are a few birch modifications:
http://www.athanor3d.com/pub/birch03c1.jpg
http://www.athanor3d.com/pub/birch03d1.jpg
I'll upload some project files with a translucent leaf shader if anyone is
interested.
-Mark
> Cool guys! Lets see some images! :)
>
> Have a great day,
> Daniel
>
ost advanced plant generating
> tools around.
> They are memory-hungry but by careful tuning I managed to generate and
> render pretty complex trees on a 2.5 GB 32bit system. It's one reason to go
> for 64bit and >8 GB ram, though.
>
> Good luck, looking forward to see some of you
Hi Arjo,
Yes, the new Plant tool is really addictive, I spent whole evenings fiddling
with parameters! Has to be one of the most advanced plant generating tools
around.
They are memory-hungry but by careful tuning I managed to generate and render
pretty complex trees on a 2.5 GB 32bit system
Hi,
Now that the trees got leaves again I'm planning to create a few trees with
the plant tool. I also tried the new render as instance feature of course.
This really is a breath taking feature.
I created a lowpoly tree (little more than 3K polygons) for export reasons.
I put 22500
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