trees

2008-06-29 Thread Arjo Rozendaal
Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them

Re: trees

2008-06-29 Thread Mark Heuymans
, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use

RE: trees

2008-06-29 Thread Robert den Broeder
Impressive! Well done Arjo. Best regards, Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal Verzonden: zondag 29 juni 2008 16:33 Aan: reallist Onderwerp: trees Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg

Re: trees

2008-06-29 Thread Zaug
Arjo Rozendaal wrote: Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed

RE: trees

2008-06-29 Thread Frank Bueters
very convincing picture Arjo!. these must be the best trees I've seen in Real so far. nice. studio Frank Bueters Geldersekade 101 1011 EM Amsterdam 020 420 40 14 06 17 822 995 www.bueters.nl blocked::http://www.bueters.nl/ _ Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens

Re: trees

2008-05-20 Thread Mark Heuymans
Hi Arjo, Yes, the new Plant tool is really addictive, I spent whole evenings fiddling with parameters! Has to be one of the most advanced plant generating tools around. They are memory-hungry but by careful tuning I managed to generate and render pretty complex trees on a 2.5 GB 32bit system

Re: trees

2008-05-20 Thread Daniel Richter
tools around. They are memory-hungry but by careful tuning I managed to generate and render pretty complex trees on a 2.5 GB 32bit system. It's one reason to go for 64bit and 8 GB ram, though. Good luck, looking forward to see some of your results, -Mark Hi, Now that the trees got leaves

Re: trees

2008-05-20 Thread Mark Heuymans
OK, here are a few birch modifications: http://www.athanor3d.com/pub/birch03c1.jpg http://www.athanor3d.com/pub/birch03d1.jpg I'll upload some project files with a translucent leaf shader if anyone is interested. -Mark Cool guys! Lets see some images! :) Have a great day, Daniel

Re: trees

2008-05-20 Thread Neil Cooke
Massive ... thanks Mark. - Original Message - From: Mark Heuymans [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, May 21, 2008 8:04 AM Subject: Re: trees OK, here are a few birch modifications: http://www.athanor3d.com/pub/birch03c1.jpg http

Re: trees

2008-05-20 Thread Zaug
Mark Heuymans wrote: OK, here are a few birch modifications: http://www.athanor3d.com/pub/birch03c1.jpg http://www.athanor3d.com/pub/birch03d1.jpg I'll upload some project files with a translucent leaf shader if anyone is interested. -Mark Cool guys! Lets see some images! :) Have a

trees

2008-05-19 Thread Arjo Rozendaal
Hi, Now that the trees got leaves again I'm planning to create a few trees with the plant tool. I also tried the new render as instance feature of course. This really is a breath taking feature. I created a lowpoly tree (little more than 3K polygons) for export reasons. I put 22500 trees