Re: How to set Flash Builder 4.7 Win7 64bit to use Java 1.8 ?

2016-10-06 Thread Alex Harui
Sorry, forgot that was Mac. I haven't used Windows much lately. Is there no way to run Java 1.6 for FB on Windows any more? -Alex On 10/6/16, 5:27 PM, "Nemi" wrote: >Thank you, but that is guide for Mac(?) I wonder how to do it on Windows 7 >64bit. >From my previous experience, I remember hav

Re: How to set Flash Builder 4.7 Win7 64bit to use Java 1.8 ?

2016-10-06 Thread Nemi
Thank you, but that is guide for Mac(?) I wonder how to do it on Windows 7 64bit. >From my previous experience, I remember having issues when having multiple installed 32 vs 64bit Java versions. -- View this message in context: http://apache-flex-users.246.n4.nabble.com/How-to-set-Flash-Bu

Re: How to set Flash Builder 4.7 Win7 64bit to use Java 1.8 ?

2016-10-06 Thread Alex Harui
See http://blogs.adobe.com/flashplayer/2016/09/running-adobe-flash-builder-on-m ac-with-java-78.html I haven't tried it myself. -Alex On 10/6/16, 2:42 PM, "Nemi" wrote: >I want to setup FB 4.7 to use latest Java. > >Has anyone done that? Is it ok just to set other JRE in Preferences as >defau

How to set Flash Builder 4.7 Win7 64bit to use Java 1.8 ?

2016-10-06 Thread Nemi
I want to setup FB 4.7 to use latest Java. Has anyone done that? Is it ok just to set other JRE in Preferences as default? What about existing projects? What I have now in FB's jre folder: java version "1.6.0_31" Java(TM) SE Runtime Environment (build 1.6.0_31-b05) Java HotSpot(TM) 64-Bit Server

Re: Error handshaking for timestamp during AIR packaging

2016-10-06 Thread Tucsonjhall
Thanks for the info. Good to know it's not likely something local. On Thu, Oct 6, 2016 at 1:22 PM, Nemi [via Apache Flex Users] < ml-node+s246n13773...@n4.nabble.com> wrote: > I got it also with my ANT scripts. Since around 24h it started. I looks > like some root certificates got revoked...(

Re: Error handshaking for timestamp during AIR packaging

2016-10-06 Thread Nemi
I got it also with my ANT scripts. Since around 24h it started. I looks like some root certificates got revoked...(?) Workaround: Use "-tsa SOME_OTHER_TIMESTAMP_URL" like: http://timestamp.digicert.com Or use "-tsa none", but it is not recommended for production versions. By default ADT uses its

Re: Get mouse coordinates on high speed

2016-10-06 Thread Alex Harui
Might be time to run the profiler to see how much work is being done on each mouse event. And you can try an ActionScript-only version of your test. A variant of such a test would track timestamps on the mouse events and not draw anything until "much later" so you can get a sense for how many mous

Re: Get mouse coordinates on high speed

2016-10-06 Thread Javier Guerrero García
And don't forget :) On Thu, Oct 6, 2016 at 10:24 AM, Maxim Solodovnik wrote: > >> Another possibility: don't attach the events to the stage, but to the > "area" object instead. > Maybe I'm doing something wrong, but this is what I have started from, > and it completely not working in my quickst

Re: Get mouse coordinates on high speed

2016-10-06 Thread Maxim Solodovnik
>> Another possibility: don't attach the events to the stage, but to the "area" >> object instead. Maybe I'm doing something wrong, but this is what I have started from, and it completely not working in my quickstart app will try "screenRedraw", we'll see it will allow more precise coordinates :)

Re: Get mouse coordinates on high speed

2016-10-06 Thread Javier Guerrero García
And the 60fps? :) Also, try this: attach ALWAYS the mousemove event listener (even directly on MXML) instead of attaching it "on demand", and make mouseDown and mouseUp just set a "capturing" variable to either true of false. Another possibility: don't attach the events to the stage, but to the "

Re: Get mouse coordinates on high speed

2016-10-06 Thread Maxim Solodovnik
I tried to change the code as follows grab points in event handler [1], then actually draw it after capturing is over [2] The result curve is not smooth in case of fast, long distance moves [1] https://github.com/solomax/FlexSandbox/blob/master/web/src/Main1.mxml#L37 [2] https://github.com/solomax

Re: Get mouse coordinates on high speed

2016-10-06 Thread Javier Guerrero García
Yes, I understood, but you can do it in many ways: - Capture mouse coordinates, and draw the new pixel on a bitmap placed underneath - Capture mouse coordinates, and draw a new object from the last captured point to the new coordinates, and so on - Capture mouse coordinates, and pe

Re: Get mouse coordinates on high speed

2016-10-06 Thread Maxim Solodovnik
It sort of "pencil drawing" by mouse/pen I'll try to capture points and draw it later(or better in separated thread) Thanks for the pointer On Thu, Oct 6, 2016 at 2:23 PM, Javier Guerrero García wrote: > Hi Maxim! > > Are you capturing the points on line objects, or on a bitmap drawn at the > bo

Re: Get mouse coordinates on high speed

2016-10-06 Thread Javier Guerrero García
Hi Maxim! Are you capturing the points on line objects, or on a bitmap drawn at the bottom that has to be interpolated and redrawn on every mouse movement? Try separating the capture and paint areas, capturing line objects instead of pixels on a bitmap, or at least draw the bitmap with the lowest

RE: FlexJS application and swf mudoles

2016-10-06 Thread OK
>Any ideas are welcomed and appreciated. I'm using PureMVC [1] AS3 multicore [2] to separate my apps into independents modules or cores. The PureMVC cores communicates using interfaces [3] or the PureMVC pipes utility [4]. With this approach you're able to implement encapsulated and reusable modul