As far as the first couple of questions go, the checksums were fixed so I was
able to download 4.16.1 FB/AIR 32. I compiled it and was able to upload to
the Apple Store. So, this version meets the SDK 12.1 requirements as of
this date.
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What's even better is that the app was uploaded so this package meets Apple's
requirements as of this date.
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Awesome!! That worked. Thanks so much for jumping on this so quickly!!
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I am getting a similar error on Windows:
Validating download:
D:\Software\Flex\SDK\latest/frameworks/libs/player/32.0/playerglobal.swc
Flash SDK download failed
Installation aborted:
http://flex.apache.org/track-installer.html?failure=true&label=Apache Flex
SDK
4.16.1&version=4.16.1&os=windows&ins
>From what I read, I "think" the latest Flex SDK 4.16.1 with FP/AIR 32
supports this. I have 4.16.1 with FP/AIR 31 that's apparently not enough.
So, I have a few questions:
1. If that is not correct, what do I need to do to get my app accepted
again?
2. If correct, how can I download that versi
Flash Builder 4.7 Apache Flex SDK 4.15.0 FP 23, AIR 23
I'm trying to build a project with 3rd party ANE's and when I try to build
the project, I get the following error:
"The path to platform sdk should end with iPhoneOSx.x or iPhoneSimulatorx.x
format to avoid any unintended behavior."
In Build
I just built an app with 64 bit Windows Flex 4.7 using 14.4.1 AIR/FP 19. It
installed on my iPad 4th gen (iOS 9.0.2), iPhone 3gs (iOS 6.1.6) but not on
the 1st gen iPad (iOS 5.1.1). Should that be able to run on a 1st gen
device or did something change?.. Is there an option to run on iOS 5?
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That's essentially what I did. I was just wondering if there was a better
way. I wasn't real sure why I had so many choices of AIR and Flash with
14.4.1.
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Ah, I forgot to say that I was using the SDK Installer on a Windows box.
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I've installed SDK 14.4.1 with AIR and Flash 17. Now, I'd like to use AIR
and Flash 19 but not sure what the best way to do that is. I can create a
new directory along side 14.4.1 called 14.41_19 or something like that but
it seems like a bit of a waste. If I override the existing directory, I
I just installed Flash Builder 4.7 with Apache 14.1.1. I can now run
programs in the debugger (couldn't with FB 4.6) but when I try to do a
release build, it processes for a few minutes, and then I get the same error
as before:
"This version of
AdobeFlexSDK\4.14.1\lib\aot\bin\compile-abc\compile-
I would agree, appears to be using a 64 bit exe... but I'm running the
project out of FB 4.6 debugger. You'd think it would know it's a 32 bit
computer and select the appropriate programs to run the project in that
debug mode. That's why I'm wondering if 4.14.1 requires a 64 bit
development envir
I just upgradee to the 14.1.1 from 13.0 and selected Apache Flex 14.1.1 FP
17.0 AIR 17.0 en_US for my default SDK. When I try to run the project in FB
4.6, I get the following error:
This version of
AdobeFlexSDK\4.14.1\lib\aot\bin\compile-abc\compile-abc-64.exe is not
compatible with the version
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