Guys -
I posted this bug over a week ago, haven't had any contact on it
since. Did I do something wrong? I've sunk weeks of my time into
trying to get the CameraUI to work quickly - I even used the standard
Camera implementation to save snapshots from the video camera, but
Hellyer wrote:
Guys -
I posted this bug over a week ago, haven't had any contact on it
since. Did I do something wrong? I've sunk weeks of my time into
trying to get the CameraUI to work quickly - I even used the standard
Camera implementation to save snapshots from the video camera,
: CameraUI
The code isn't a standalone file I can just quickly compile to check
(it's just a View), which may be why no one has got around to it yet.
It'd also be useful to have your app's XML configuration file in case
the issue is there.
Tom
On 22/05/2013 13:43, Jesse H
I have been having very slow results with the CameraUI in flex.
Initially, I was using version 3.1 which was VERY buggy, and I was
running into erroring out returning from the CameraUI, and very slow
speeds.
I have since downloaded and installed the newest Apache Flex framework,
4.9.1. The
, Jesse Hellyer wrote:
> I have been having very slow results with the CameraUI in flex.
> Initially, I was using version 3.1 which was VERY buggy, and I was
> running into erroring out returning from the CameraUI, and very slow
> speeds.
>
>
>
> I have since downloaded
Sorry, here is the code.
Essentially, I call the cameraUI when the user hits a button. The
native camera interface opens up right away. A picture is taken. On
iOS and Android both, you have to "save" or "use" the picture. Once
you click that button in the native UI, t