Pull requests are easiest.
The first pull request is the hardest (setting up a fork and what-have-you),
but once you do it once, it’s really easy the next time around.
Here’s my recommended process for doing pull requests:
1. On Github, fork the repo.[1]
2. Add an additional remote to your git
Harbs,
FYI I have made progress on this and expect I will have something to share
with you in a couple of days.
What is your preferred way to submit a patch for review? Is it easiest to
make a pull request against the github mirror? (I use git a lot, but have
somehow avoided making a pull
Oh I see that issue I mentioned below was only a change that happened
today.
"js-config-template (plus jquery and node): added missing reference to
Core.swc, which is required for org.apache.flex.utils.Language"
So if the above change is necessary then the ant build scripts should
probably
Thanks Harbs, I am on windows, but did something similar with a windows
batch file.
Instructions here [1] are also similar but include a couple of differences:
1. playerglobal seems to be required as 11.1.
When I tried using a more recent playerglobal version as per those
instructions I had to
On 7/14/16, 9:28 AM, "Harbs" wrote:
>This page says that Uint8Array inherits its prototype from TypedArray[2]
>which is referenced here.[3]
>
>[2]https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Globa
>l_Objects/Uint8Array
This page says that Uint8Array inherits its prototype from TypedArray[2] which
is referenced here.[3]
[2]https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8Array
On 7/13/16, 11:33 PM, "Greg Dove" wrote:
>Harbs and Alex, thanks for your explanations.
>
>I guess 'drop-in' replacement is quite unrealistic. But I think if could
>be
>closer to the IDataInput/IDataOutput, and given that ByteArray is a common
>utility class in many
On 7/14/16, 2:38 AM, "Harbs" wrote:
>FYI, I just added an “array” getter which returns the underlying array of
>bytes. The exact type is different on the different platforms.
>
>Alex, I tried to make the type “TypedArray” instead of “Uint8Array” on
>the JS side, but
FYI, I just added an “array” getter which returns the underlying array of
bytes. The exact type is different on the different platforms.
Alex, I tried to make the type “TypedArray” instead of “Uint8Array” on the JS
side, but TypedArray was not recognized for some reason. Any ideas on why that
Monkey patching does not work very well.
Here’s my setup (on Mac — Windows is similar):
1) Follow the instructions here to get your basic environment setup:
https://cwiki.apache.org/confluence/display/FLEX/FlexJS+Developer+Setup
2) If you want to use Flash Builder, read the section on Flash
Harbs and Alex, thanks for your explanations.
I guess 'drop-in' replacement is quite unrealistic. But I think if could be
closer to the IDataInput/IDataOutput, and given that ByteArray is a common
utility class in many libraries, particularly for low-level parsing of
various formats, the closer
On 7/12/16, 3:57 PM, "Greg Dove" wrote:
>I have dipped my toes into FlexJS for the first time. I am evaluating
>FlexJS for a migration away from Flex4/flash and figured I would try to
>cross compile an isolated a3 library that is a core dependency for my
>client's project.
HI Greg,
It’s definitely a WIP although the latest build is pretty complete already. I
don’t know if it’ll ever be a complete drop-in for ByteArray, because indexed
access is cumbersome to implement efficiently.
I recently added a number of methods to BinaryData to implement the parts of
I have dipped my toes into FlexJS for the first time. I am evaluating
FlexJS for a migration away from Flex4/flash and figured I would try to
cross compile an isolated a3 library that is a core dependency for my
client's project.
It seems there is no direct substitute for flash.utils.ByteArray on
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