I use exclusively the Greensock TweenLite library for animation.
Vincent.
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That's what I was going to go with, thanks.
Any recommendations re animations? Do you use any external libraries - or
just Spark animate components in your apps (for example when you fade
alpha)?
Thanks
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Lydecker,
I would recommend to use UIComponent instead of LabelItemRenderer to make
your item renderers as lightweight as possible.
In My case, I create a MobileItemRender base class that extends UIComponent
and implements the required interface IItemRenderer.
Vincent.
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Thanks for your response.
(P.S I've found your posts really insightful on these forums)
> I already use destructionPolicy=never on my views. It's just that initial
> start up which is a killer! I might try making includeinlayout=false for
> all my MXML on the view, then set them to true in
Hello,
I also noticed that performance vary significantly on android between
devices, even between devices with comparable hardware.
I don't have any explanation for the data processing performance
degradation when renderMode is set to gpu.
Complicated views can take a while to initialize, you
Thanks for the info - I only set 80 as that is what you recommended in your
post above. But what you say about 60 makes sense.
The Android thing is weird.
On a Nexus 5X - everything is super smooth.
Same app on a Samsung S8 - not smooth.
I'm currently using MXML renderers - however following
Hello,
Going beyond 60 for maxDragRate will not improve dragging performance. This
parameter has no effect on the scrolling after the user releases his touch
on the screen and the view continues to scroll due to the inertia.
Using AS3 item renderers instead of mxml with flash displayObjects only
Wow, you're really testing some great stuff to share with the community. Please
let us know your conclusions on best combination of settings. You're in
territory it never occurred to me to dive into.
And yes, the spark List component includes a "scroller" property and that too
will use the
Yea - will do.
I've created a business app (a lot of data processing and SQLite calls).
Worked perfectly on iOS no issues or noticeable lag.
As soon as I put it on a Galaxy S8 - slow as f***!
(and I've been doing sensible renderers from the start: cacheAsBitmap,
ContentCache, no nested MXML,
No problem. I'm interested to know if you are able to improve scrolling on
android with this setting. Please let me know your results and the setting you
like, if you don't mind.
Thanks!
On Jun 25, 2018, at 11:36 AM, Lydecker wrote:
Thanks for the reply - I literally just figured this out
Thanks for the reply - I literally just figured this out before you replied!
Thanks for taking the time to respond.
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Scroller.maxDragRate = 30;
Being a static member just means you set it globally for all instances of the
Scroller type in your app.
Erik
On Jun 25, 2018, at 6:48 AM, Lydecker wrote:
How to I set maxDragRate?
I can't target it on a Scroller instance as it's a static member?
Thanks
--
How to I set maxDragRate?
I can't target it on a Scroller instance as it's a static member?
Thanks
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Hi,
You can optimize a bit more by setting the Color depth to 16 bit in the XML
app descriptor.
16bit
The gain is not huge but not neglictable if your app manipumates bitmap
objects.
you can also set :
stage.frameRate to 60;
stage.quality to StageQuality.LOW;
Scroller.maxDragRate to 80
thx alot!
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Follow these guides:
http://flexponential.com/2011/10/05/performance-tuning-mobile-flex-applications/
https://www.slideshare.net/mitulgolakiya/flex-mobile-application-performance-tips-on-iosandroid?qid=c17108cd-f488-44e1-b763-42ea8c6d4729==_search=1
It will help a lot.
Scout will also help a
Can you find out, what or where it makes huge difference precisely? Maybe
using Scout.
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