Many people say that the biggest holdup in Linux gaming is graphics system. But
if there are plethora of games for OS X (which is UNIX and uses Open GL) then
why there just isn't enough games for Linux?
Sound? Different DE?
Junayeed Ahnaf Nirjhor
On Wed 24 Oct 2012 02:11:29 PM EDT, Junayeed Ahnaf wrote:
Many people say that the biggest holdup in Linux gaming is graphics
system. But if there are plethora of games for OS X (which is UNIX and
uses Open GL) then why there just isn't enough games for Linux?
Sound? Different DE?
http://st
On Thu, 25 Oct 2012 05:11:29 +1100
Junayeed Ahnaf wrote:
> Many people say that the biggest holdup in Linux gaming is graphics system.
> But if there are plethora of games for OS X (which is UNIX and uses Open GL)
> then why there just isn't enough games for Linux?
>
>
> Sound? Different DE?
On 10/24/2012 11:51 AM, Alan Cox wrote:
Small gamer market share, historically buggy and underperforming 3D
graphics drivers, no common way to sell/support.
...and a culture based on free software. How many Linux gamers, do you
think, would be willing to pay for games when so much of their so
On 24.10.2012 22:04, Joe Zeff wrote:
On 10/24/2012 11:51 AM, Alan Cox wrote:
Small gamer market share, historically buggy and underperforming 3D
graphics drivers, no common way to sell/support.
...and a culture based on free software. How many Linux gamers, do
you think, would be willing to
> Small gamer market share, historically buggy and underperforming 3D
> graphics drivers, no common way to sell/support.
Don't forget that there are hundreds of distros, that may or may not use
different versions of the same libraries. As an example, Ubuntu uses
Gnome3, but not Gnome Shell, Linux
On 10/24/2012 03:04 PM, Paul Stuffins wrote:
Do you think software developers out there can see a return on the
investment of coding for all of the different versions of DE?
I haven't done any programming in many years, and when I did, it wasn't
graphics programming. However, AIUI, most of it
On Wed, Oct 24, 2012 at 3:48 PM, Joe Zeff wrote:
> I haven't done any programming in many years, and when I did, it wasn't
> graphics programming. However, AIUI, most of it is DE agnostic. If so,
> this shouldn't be a factor, but of course, ICBW.
Probably agnostic to DE, but probably not to libr
On Wed, Oct 24, 2012 at 16:09:17 -0700,
Alan Evans wrote:
Apple is essentially single-platform and Microsoft at least tries to
keep things backward-compatible. The Linux kernel devs seem, at least
to the uninitiated, to have some kind of animosity to the very idea of
ABI compatibility.
Witne
On Wed, Oct 24, 2012 at 8:37 PM, Bruno Wolff III wrote:
>>
>> Apple is essentially single-platform and Microsoft at least tries to
>> keep things backward-compatible. The Linux kernel devs seem, at least
>> to the uninitiated, to have some kind of animosity to the very idea of
>> ABI compatibility
On 25 October 2012 04:37, Bruno Wolff III wrote:
> On Wed, Oct 24, 2012 at 16:09:17 -0700,
> Alan Evans wrote:
>>
>>
>> Apple is essentially single-platform and Microsoft at least tries to
>> keep things backward-compatible. The Linux kernel devs seem, at least
>> to the uninitiated, to have so
On Wed, Oct 24, 2012 at 7:04 PM, Paul Stuffins wrote:
> Don't forget that there are hundreds of distros, that may or may not use
> different versions of the same libraries. As an example, Ubuntu uses
> Gnome3, but not Gnome Shell, Linux Mint, which is based on Ubuntu uses a
> fork of Gnome2, Fedor
On 25 October 2012 08:25, Ian Malone wrote:
> On 25 October 2012 04:37, Bruno Wolff III wrote:
>> On Wed, Oct 24, 2012 at 16:09:17 -0700,
>> Alan Evans wrote:
>>>
>>>
>>> Apple is essentially single-platform and Microsoft at least tries to
>>> keep things backward-compatible. The Linux kernel
On Thu, 2012-10-25 at 12:37 +0100, Ian Malone wrote:
> Oh, and sound, the weird state of sound for years was a problem too.
> Games are supposed to be fun, too much end user configuration to get
> them working puts people off before you've started.
The few brief years that I put up with Windows, a
On Thu, Oct 25, 2012 at 1:32 AM, Alan Evans wrote:
> Of course. I was only using that as an example. What I meant to convey
> (and I clearly did a poor job) was that this problem runs through the
> system, starting at the deepest levels. I don't even bother sending
> binaries to a co-worker, who
> In my humble opinion (humble but strong ;)... that´s what Java is for.
> :) to isolate app development from the underlying complexities of each
> system. With OpenJDK 7 on almost every distro, soon OpenJDK 8, and JavaFX
> -soon to be fully open source, see below- things will only get better.
On 25 October 2012 13:20, Tim wrote:
> Even on the most prolific OS, Windows, sound and graphics are the two
> main problems, and it looks like they always will be. Then there's the
> issue that only the game players with money will have a computer system
> with a good enough graphics cards. Th
On Thu, Oct 25, 2012 at 9:49 AM, Alan Cox wrote:
>
> I don't know any serious games producer who considers Java anything but a
> comedy item.
Oh RLY? I expected that sort of prejudiced comment... that´s why I had
the following link up my sleeve... We were talking mobile...
Web gaming technologi
On Thu, 25 Oct 2012 10:14:36 -0300
Fernando Cassia wrote:
> On Thu, Oct 25, 2012 at 9:49 AM, Alan Cox wrote:
> >
> > I don't know any serious games producer who considers Java anything but a
> > comedy item.
>
>
> Oh RLY? I expected that sort of prejudiced comment... that´s why I had
> the fol
Am 25.10.2012 01:09, schrieb Alan Evans:
> Apple is essentially single-platform and Microsoft at least tries to
> keep things backward-compatible. The Linux kernel devs seem, at least
> to the uninitiated, to have some kind of animosity to the very idea of
> ABI compatibility.
>
> Witness VMWare
Hi,
I don't know any serious games producer who considers Java anything but a
comedy item.
Oh RLY? I expected that sort of prejudiced comment... that´s why I had
the following link up my sleeve... We were talking mobile...
For desk accessories like angry birds maybe - but its too slow for thin
On Wed, Oct 24, 2012 at 5:00 PM, Reindl Harald wrote:
> Am 25.10.2012 01:09, schrieb Alan Evans:
>> Apple is essentially single-platform and Microsoft at least tries to
>> keep things backward-compatible. The Linux kernel devs seem, at least
>> to the uninitiated, to have some kind of animosity to
On Thu, Oct 25, 2012 at 10:52 AM, Fernando Lozano
wrote:
> Java could be a really nice platform for games, but Sun/Oracle/etc focused
> on the "EE" edition, the SE/ME editions didn't evolved quick enough to make
> a real impact on the games and desktop market. :-(
Things are moving forward quite
On 24/10/12 23:04, Paul Stuffins wrote:
"give us some money" page before you get to download
the ISO.
iirc, they're not breaking any freedom by doing so.
They are asking for a donation, as does many projects on Sourceforge.
--
Regards,
Frank
"Jack of all, fubars"
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