Hi Johnny,
What I said is, I don't think you can run Sculpt effectively on such
small screens right now. When using an emulator I always set the screen
size to something big enough - this depends on the emulator but there are
tricks, at least with qemu.
On Fri, Jan 20, 2023 at 6:53 PM Johnny N
Hi Colin,
I am still struggling with the gui here , I can’t see what you reply back, can
you please try again , thank you
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> There is no particular reason why the implementation is (i.e. "was")
> empty. You can find a recent commit on the staging branch that applies a
> few obvious optimisations to all architectures, though:
> https://github.com/genodelabs/genode/commit/4d06661d7c3f7b798ec8228f04983bd4ae7cddcf
>
Is the
Hi Michael,
On Fri, 20 Jan 2023 16:40:10 +0100
Michael Grunditz wrote:
> Hello,
>
> Is there any particular reason why it is empty?
> My rect copy to fb in riscos uses neon. It is
> a speed gain of about 40% compared to word/long word
> copy from c. But I don't know how much it affects Genode.
Hello,
Is there any particular reason why it is empty?
My rect copy to fb in riscos uses neon. It is
a speed gain of about 40% compared to word/long word
copy from c. But I don't know how much it affects Genode.
It seems like it ends up in /* eight bytes chunks */ but isn't that a byte copy?
I h
OK so stupid me.. Invalidation should be after Blit. I don't know
where my brain is :-)
Thanks for reading!
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>
> I have tested with full screen invalidate. It doesn't look pretty when
> moving a window.. but mouse pointer
> is ok. I have tried the below. Result: No traces if moving up , left
> or right. Down , traces. So the start address
> is wrong, probably.
>
> cache_clean_invalidate_data(xxx+invalid,
On Thu, 19 Jan 2023 at 17:04, Michael Grunditz
wrote:
>
> >
> > It might be easier to (1) calculate both the start offset and the end
> > offset, then (2) truncate the start offset to the cache-line size, (3)
> > round the end offset to the cache-line size, (4) calculate the size
> > argument by s