: [IronPython] Restricting IronPython/DLR in a Sandbox?
For what it's worth, I got that result on 2.0.50727.1434.
On Tue, Apr 1, 2008 at 3:52 PM, Sho List [EMAIL PROTECTED]mailto:[EMAIL
PROTECTED] wrote:
Thanks Curt, that code does reproduce the exception I am getting. I am running
Hello IronPythoners,
I am using the IronPython 2 Beta 1 on .Net 2.0.
My goal is to create a restricted sandbox for scripts to run in using the DLR.
I have searched high and low and have not found a solution utilizing the latest
python beta release and DLR. It would seem this is something
] Restricting IronPython/DLR in a Sandbox?
Hello IronPythoners,
I am using the IronPython 2 Beta 1 on .Net 2.0.
My goal is to create a restricted sandbox for scripts to run in using the DLR.
I have searched high and low and have not found a solution utilizing the latest
python beta release and DLR
in partial trust on the desktop CLR.
*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Sho List
*Sent:* Tuesday, April 01, 2008 12:43 PM
*To:* users@lists.ironpython.com
*Subject:* [IronPython] Restricting IronPython/DLR in a Sandbox?
Hello IronPythoners,
I am using
For what it's worth, I got that result on 2.0.50727.1434.
On Tue, Apr 1, 2008 at 3:52 PM, Sho List [EMAIL PROTECTED] wrote:
Thanks Curt, that code does reproduce the exception I am getting. I am
running on 2.0.50727.312
Thanks!
--
More immediate than e-mail?
. April 2007 23:43
An: Discussion of IronPython
Betreff: Re: [IronPython] Restricting IronPython
There's two ways I can think of how to enforce the time limit:
1. An external monitor which aborts the thread when a quantum has
expired. This has the problem of potentially aborting at any
Hajek
Team Vienna - Kazemi, Hajek Pisarik OG
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jeff Brown
Gesendet: Samstag, 07. April 2007 08:14
An: Discussion of IronPython
Betreff: Re: [IronPython] Restricting IronPython
You'll want to apply CodeAccessSecurity constraints
] Restricting IronPython
Hi,
I'm evaluating IronPython for use as a scripting language in a game server.
Designers would use it for game-logic.
Because designers typically are not engineers, one cannot expect them to follow
common good practices. So I need to restrict what their script code can do