Your current audio is frequency modulated signal, and applying weighting
similar to amplitude modulation.
Theoretically you could try having a same size vector with your current file,
and fill it with the weighting value according to your scaling you want, and
just multiply them, y = a.*b
Dear All,
for a simulation temperatures shall be converted into a sound.
E.g.: Each temperature value represents a frequency.
Low temperatures = low frequency
High temperature = high frequency.
For creating the sound I use following approach:
- create empty array, that will represent the