Re: [racket] newb: implementation of select items

2015-01-24 Thread Chia Kang Ren
I have been working on and off on this graphical editor, and i seem to come across a recurring problem that my initial ideas for the program design weren’t sound, and i have to go back one or two things. This affects the rest of the system and forces me to modify a lot other functions. One

[racket] newb: implementation of select items

2014-12-22 Thread chia kang ren
I wish to draw onto a canvas, select certain objects using a (repaint the selected objects red) self-implemented select method, and delete them (undo if done wrongly) with, small misc. features like zooming in and out, dragging the canvas to view different areas. I've gotten so far as mimicking a

Re: [racket] newb: implementation of select items

2014-12-22 Thread Neil Van Dyke
I think you have some of the right ideas. Two additional ideas to consider... * Usually you will have some data representation of objects that will be drawn and manipulated. This might be as simple as a list of structs or Racket objects, and (in an OOPL way). If you're making a simple

Re: [racket] newb: implementation of select items

2014-12-22 Thread Robby Findler
I'm not seeing laggy behavior when I run your code, but I do see that you're refreshing the entire window on each mouse movement event. Probably you want to make sure that the event isn't a movement even before calling refresh-now. Also, you might want to call refresh instead of refresh-now.