Carlos,
Above errors are nothing to do with Moonshine at all.
David,
Can you zip your project and send me off the list - I will look what is
your problems and guide you to resolve it. - If it's possible of course.
Thanks,
Piotr
wt., 9 lut 2021 o 17:25 Carlos Rovira napisał(a):
> Hi David,
>
Hi David,
sorry but I'm not an expert in Moonshine, to set up a project hope Piotr
could give you a hand. Since you're doing from scratch it should be fairly
straight forward.
El mar, 9 feb 2021 a las 16:07, David Slotemaker de Bruine (<
dslotema...@vicensvives.com>) escribió:
> Hi Carlos,
>
> I
Hi Carlos,
I have installed the nightly of Moonshine (3.1.0) and it is point to the
nightly of Royal (9.8 - swf-js).
I created a new ApacheRoyal Project with platform set to JS.
I created the frameworks folder in:
C:\IDE\ApacheRoyalNightlyAll
which contains the royal-* folders, package.json et
Hi, if I understand correctly, you just need to create a folder 11.7 and
copy the playerglobal.swc you have there. Although it is not that version,
I think Royale just wants to find it there. Even though you really use SWF,
I think that will work, but more over you just want to compile to JS.
Apar
You should use in my opinion Nightly build of Royale 0.9.8 - JS version -
Carlos should provide you compiler options which builds his project
In case if you have problems with Moonshine try Nightly build of it. It is
available on Moonshine's website by clicking small arrow near Download
button.
wt
A Nightly build of moonshine or Royal? How do I go about setting that up
automatically like you mentioned before.
Cheers,
David
On Tue, 9 Feb 2021 at 11:16, Piotr Zarzycki
wrote:
> I don't think you need that version. I think you should use JS version
> with some compiler options for your proj
I don't think you need that version. I think you should use JS version with
some compiler options for your project. I would leave Carlos clarification.
If you think that you will have problem with Moonshine try Nightly build of
it to see if it's the same.
wt., 9 lut 2021 o 11:00 David Slotemaker
No, I have download the SWF and JS Version as Carlos says I need the
mx:RemoteObject implementation to call BlazeDS Remote objects correctly.
All sorts of weird things are happening now with the IDE, I get build errors
and mark-up warnings on all my projects even if I go back to the standard JS
Just o be clear - you are using JS only version of SDK ? Did you download
it trough Moonshine SDK Installer ?
wt., 9 lut 2021 o 10:32 David Slotemaker de Bruine <
dslotema...@vicensvives.com> napisał(a):
> I am re copying the SDK, just in case a file is missing, because even
> creating a empty js
I am re copying the SDK, just in case a file is missing, because even
creating a empty js app is giving me compile errors.
D
On Tue, 9 Feb 2021 at 10:29, Piotr Zarzycki
wrote:
> Carlos,
>
> Could you provide compiler options which you have in your project ? I
> think David is missing something
Carlos,
Could you provide compiler options which you have in your project ? I think
David is missing something in his. I don't follow fully this thread.
Thanks,
Piotr
wt., 9 lut 2021 o 10:11 David Slotemaker de Bruine <
dslotema...@vicensvives.com> napisał(a):
> Yes I have "JS" selected as Run,
Yes I have "JS" selected as Run, I even selected SWF saved, and reselected
JS. No joy. I can clean the project but it doesn't fix the problem.
Do I need the playerglobal.swc? Where can I get the .swc and where do I put
it so I can compile?
David
On Tue, 9 Feb 2021 at 09:57, Piotr Zarzycki
wro
Hi David,
This is weird. Could you check in project Settings - section “Run” that you
have selected Platform - “JS”
Piotr
On Tue, 9 Feb 2021 at 08:57, David Slotemaker de Bruine <
dslotema...@vicensvives.com> wrote:
> Hi Carlos, Thanks,
>
> I have download the SWF and JS verison of .98 and chan
13 matches
Mail list logo