Hi,
I have made most steps detailed in V8 wiki to download prerequisites and V8
sources.
Up to "gclient sync" all look ok, but the page at
https://github.com/v8/v8/wiki/Building-with-GN
is not clear to me what should I run now to v8gen and then gn
to build V8.
Trying to make and/or gyp way h
On Thu, Jun 1, 2017 at 5:56 PM, aleReimondo
wrote:
> Hi,
> I have made most steps detailed in V8 wiki to download prerequisites and V8
> sources.
> Up to "gclient sync" all look ok, but the page at
>
> https://github.com/v8/v8/wiki/Building-with-GN
>
> is not clear to me what should I run now to
Thank you for your fast response!
I tried tools/dev/v8gen.py arm.release
but got error
---
pi@raspberrypi:~/v8 $ tools/dev/v8gen.py arm.release -vv
On Thu, Jun 1, 2017 at 6:36 PM, aleReimondo
wrote:
> Thank you for your fast response!
>
> I tried tools/dev/v8gen.py arm.release
> but got error
>
> ---
> pi@raspberrypi:~/v8 $ tools/dev/v8gen.py arm.release -vv
> ##
It's not exactly a bug. v8gen.py, by design, replicates the configuration
of the respective buildbot, and that buildbot uses arm simulator builds.
It's really easy to change the build configuration locally though: just run gn
args out.gn/arm.release, and in the editor that opens, set target_cpu =
Hi,
When I run gn (with and without arguments) I get the same error.
Is there an option to set configuration manually?
pi@raspberrypi:~/v8 $ gn args
Traceback (most recent call last):
File "/home/pi/depot_tools/gn.py", line 38, in
sys.exit(main(sys.argv))
File "/home/pi/depot_tools/gn.py
The gn command is running executable gn at ~/v8/buildtools/linux64
IMO the binary executable was downloaded from V8 repo,
and do not have the correct contents to be run here
pi@raspberrypi:~/v8/buildtools/linux64 $ ./gn --help
bash: ./gn: cannot execute binary file: Formato de ejecutable incorrec
I want to dump each piece of dynamically generated code. Meanwhile, if its
corresponding bytecode is available, I also dump the bytecode and record
the starting line number of the script code (i.e. recording the script name
and the line number). For this purpose, i inserted code snippets in
fun