I assume you're storing references to the objects as Persistent? All you
need to do then is call SetWeak()
https://v8docs.nodesource.com/node-0.10/d2/d78/classv8_1_1_persistent.html
void MakeWeak (void *parameters, WeakReferenceCallback callback)
the callback is called when the object is GC'd.
So I've found a solution to make things lazy: I set an accessor instead of
decoding/setting the actual value.
void
getter(Local property, const PropertyCallbackInfo& info)
{
Isolate* isolate = info.GetIsolate();
const bson_t* document = reinterpret_cast(
info.This()
>
> Now it takes *30ms. That's still 5x faster* than the native code.
300ms. (not 30)
On Wed, Nov 15, 2017 at 10:27 AM, Jean-Marc Le Roux <
jeanmarc.ler...@aerys.in> wrote:
> Thanks for the quick feedback!
>
> I rewrote the JS version to be closer to the native one:
>
> var array = [];
> var in
Thanks for the quick feedback!
I rewrote the JS version to be closer to the native one:
var array = [];
var input = {
"_id": {
"$oid": "5a00bad8f759511811e030ba"
},
"attributes": [
{
"key": "smartshape.scene.node.path|default",
"value": "/scene/Lot444.scene",
"type