Re: [v8-users] Building V8 libs for Android on Windows 10

2016-11-10 Thread sdaniel
Jochen I have the latest g++ packages installed . However I discovered that all components of the V8 package did not download. The command "gclient sync --with_branch_heads" seems to fail with this message: .. Downloading /home/sanjit/V8Dev/v8/third_party/binutils/Linux_x64/binutils.t

Re: [v8-users] Building V8 libs for Android on Windows 10

2016-11-08 Thread Jochen Eisinger
Looks like you might need to install the g++ package? On Mon, Nov 7, 2016 at 12:39 PM Trekkie Ufo wrote: > Hi, managed to install everything on Ubuntu Linux and fired off a V8 build > for Android. > > (1) gn gen out.gn/foo --args='is_debug=false target_cpu="arm64" > v8_target_cpu="arm64" use_gom

Re: [v8-users] Building V8 libs for Android on Windows 10

2016-11-07 Thread Trekkie Ufo
Hi, managed to install everything on Ubuntu Linux and fired off a V8 build for Android. (1) gn gen out.gn/foo --args='is_debug=false target_cpu="arm64" v8_target_cpu="arm64" use_goma=false target_os = "android" is_component_build = true ' (2) ninja -C out.gn/foo I keep getting errors like the

Re: [v8-users] Building V8 libs for Android on Windows 10

2016-11-07 Thread Trekkie Ufo
Ah thanks Jochen ! Got Ubuntu running in a Virtual box and making good progress. Sanjit On Monday, 7 November 2016 07:35:35 UTC, Jochen Eisinger wrote: > > Hi, > > we currently only support building for Android on a Linux or a Mac host. > > best > -jochen > > On Sun, Nov 6, 2016 at 2:37 PM Tr

Re: [v8-users] Building V8 libs for Android on Windows 10

2016-11-06 Thread Jochen Eisinger
Hi, we currently only support building for Android on a Linux or a Mac host. best -jochen On Sun, Nov 6, 2016 at 2:37 PM Trekkie Ufo wrote: > Hi > I am trying to build V8 for use in a plugin I am developing for the Unreal > Engine 4. My aim is to run the project on the Google Daydream VR platf

[v8-users] Building V8 libs for Android on Windows 10

2016-11-06 Thread Trekkie Ufo
Hi I am trying to build V8 for use in a plugin I am developing for the Unreal Engine 4. My aim is to run the project on the Google Daydream VR platform and hence I need V8 Android libraries. Ive tried everything in your documentation but it just doesnt work. Ninja seems to be using it and I get com