Hi everyone

Could anyone please code a little example regarding GSL shaders integration in 
VALA ?
In
the clutter 8.0.8 (the c version) there is a shader example
(test_shader.c and test_shader.sh) which works fine but unfortunately
this example wasn't included in the smaller list of VALA examples. This
would be really useful for the VALA community to have a small GLSL
sample in VALA : for example a window and the entire content of the
window displays the result of a small GLSL fragment shader.

I
did try to code it in VALA using the Gl.vapi until I realized the
shader bindings are not included in the Gl.vapi. So I guess only
Clutter offers GLSL bindings for VALA coders at the moment.

Cheers
Godwin

> From: j...@bitron.ch
> To: hansfba...@googlemail.com
> Date: Sat, 7 Mar 2009 22:30:58 +0100
> CC: Vala-list@gnome.org
> Subject: Re: [Vala] Added kill and pid_t to posix.vapi
> 
> On Fri, 2009-03-06 at 10:06 +0700, Hans Baier wrote:
> > 2009/3/6 Michael 'Mickey' Lauer <mic...@vanille-media.de>:
> > > Added the IntegerType descriptor. Can we apply the attached patch then?
> > >
> > 
> > Maybe you could consider altering glib.vapi too,
> > because there, Pid is defined as:
> 
> GPid is a pointer, not an integer, on Windows according to GLib
> documentation, so we should not bind it as an integer type.
> 
> Jürg
> 
> 
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> Vala-list mailing list
> Vala-list@gnome.org
> http://mail.gnome.org/mailman/listinfo/vala-list

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