Re: [Valgrind-users] Valgrind on MacOS

2009-07-12 Thread Dan Kegel
On Sun, Jul 12, 2009 at 1:38 PM, Simon Gornall wrote: > So, I'm new to this, and I'm not sure if it's a mac-specific thing, or > a general issue... Be gentle :) > > I'm trying to run my application under valgrind, and it's failing when > I initialise the OpenGL context... I get the debug log: > > =

Re: [Valgrind-users] Valgrind on MacOS

2009-07-12 Thread Nicholas Nethercote
On Mon, Jul 13, 2009 at 8:33 AM, Simon Gornall wrote: > >        1) There's a piece of code not under my control that has a memory- > access issue >        2) Valgrind kills my program whenever there's a memory-access issue > > What I'd like valgrind to do (in this case) is run my program, report >

Re: [Valgrind-users] Valgrind on MacOS

2009-07-12 Thread Simon Gornall
On Jul 12, 2009, at 3:14 PM, tom fogal wrote: > Hi Simon, > > let's keep discussions on-list. Mostly since I'm no valgrind expert, > and if I make incorrect statements I'd like one to jump in with a clue > bat :) Yeah, I hit 'reply' rather than 'reply-all'. I actually re-posted it to "users"

Re: [Valgrind-users] Valgrind on MacOS

2009-07-12 Thread Simon Gornall
On Jul 12, 2009, at 2:02 PM, tom fogal wrote: Simon Gornall writes: I'm trying to run my application under valgrind, and it's failing when I initialise the OpenGL context... I get the debug log: To clarify -- are you saying that it can initialize the context fine when run standalone, and on

Re: [Valgrind-users] Valgrind on MacOS

2009-07-12 Thread tom fogal
Hi Simon, let's keep discussions on-list. Mostly since I'm no valgrind expert, and if I make incorrect statements I'd like one to jump in with a clue bat :) Simon Gornall writes: > > On Jul 12, 2009, at 2:02 PM, tom fogal wrote: > > > Simon Gornall writes: > >> I'm trying to run my applicati

Re: [Valgrind-users] Valgrind on MacOS

2009-07-12 Thread tom fogal
Simon Gornall writes: > I'm trying to run my application under valgrind, and it's failing > when I initialise the OpenGL context... I get the debug log: To clarify -- are you saying that it can initialize the context fine when run standalone, and only fails through valgrind? (I'm going to assume

[Valgrind-users] Valgrind on MacOS

2009-07-12 Thread Simon Gornall
So, I'm new to this, and I'm not sure if it's a mac-specific thing, or a general issue... Be gentle :) I'm trying to run my application under valgrind, and it's failing when I initialise the OpenGL context... I get the debug log: ==50304== ... (snipped) ==50304== Process terminating with def